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  1. #231
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zeila View Post
    I see no problem with a Easy and then Hardmode version for different stuff. Worked in other MMOs and works here. Easy for the people who want to get the dungeon and mechanics down, then Hardmode for the real challenge with a couple added mechanics. IMO I'd rather see the game offer a lot of options and challenges.
    Of course there is no problem with having multiple options.
    The problem raises when the hard mode becomes the easy mode.

    Quote Originally Posted by Zaiken View Post
    I see no problem with this either, when the nerf happen we already have harder content for the hardcore players. Now the older content that was too hard for the casual players can finally do and catch up. You don't want to let them too behind or they will become frustrated and quit. I think it's a Win win situation here.
    You make it sound like casual players are dumber than hardcores. The only difference I see is their game time availability. I could understand if they just reduced the price required to gain equip pieces because in the end that's what takes most of the time.

    Another option is to make easy modes drop items that could be exchanged for the same item dropped from the hard modes. That way "casuals" could little by little work towards it if they really feel that the "hard" mode is too hard.
    (1)
    Last edited by ZohnoReecho; 09-26-2013 at 01:29 AM.

  2. #232
    Player
    Viscara's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Viscara Dehnaris
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zeila View Post
    lol1000characterlimit
    Please no. I'm more than happy with eventual nerfs of content or stacking buffs (ala ICC in WoW:WotLK), but a big part of MMOs is swinging around your e-peen (read as: gear) and when that gets devalued to having slightly different colours of gear to differentiate between someone who is terrible and someone who is at the peak of progression it becomes quite disappointing. WoW handled this somewhat well with the mounts/titles but at the same time it felt like the drive for the average player to improve and get into a good/high-end guild dropped very dramatically as soon as WOTLK came out and this setup was introduced.

    Don't get me wrong - everyone should be able to see the content in the game, that's what they're paying for, but having easy modes of fights (i.e. not hard modes by default) you simply wind up with an epidemic of people in "welfare epics" who have no drive to ever improve.
    (1)
    www.teamavid.com

  3. #233
    Player
    d4rkie's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Mi'qo Akiyama
    World
    Ultros
    Main Class
    Archer Lv 80
    Quote Originally Posted by Camate View Post
    Greetings,

    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.

    We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content. (Of course there will be things added in patch 2.1 that isn't focused on end-game.)

    We’ll be announcing details about the specific content to be released in the near future, but I wanted to just remind you about the general plan.
    Please don't nerf the current content. I hope to play at my own pace. If you plan on nerfing the content, I'll be forced to abandon my pace atm, finish the current content, then continue on my pace till the patch. Honestly, I'm not sure how many patches I'll last until I feel to pause my subscription. It's too stressful just to think that I have to rush now or I'll never experience the original difficulty contents ;____;
    (5)

  4. #234
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    I'm pretty sure everyone here cleared Binding Coil of Behemot!
    (3)

  5. #235
    Player
    d4rkie's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Mi'qo Akiyama
    World
    Ultros
    Main Class
    Archer Lv 80
    Quote Originally Posted by ilJumperMT View Post
    I'm pretty sure everyone here cleared Binding Coil of Behemot!
    Behemoth is out there in Coerthas free, roaming and crashing servers. If the Coil of Bahamut gets nerfed, I don't see any meaning in weekly turns. It'll be incredibly dumb to do it more than once to progress the quests once it's dumbed down. In games like this one, a simple level limit increase will make the Coil easier to do once higher level than 54, IMO.
    (0)

  6. #236
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Camate View Post
    Greetings,

    I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

    Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.

    We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content. (Of course there will be things added in patch 2.1 that isn't focused on end-game.)

    We’ll be announcing details about the specific content to be released in the near future, but I wanted to just remind you about the general plan.
    The only time older content should become easier is when an expansion is released or the level cap is raised.
    (0)

  7. #237
    Player
    Anakhu's Avatar
    Join Date
    Sep 2012
    Posts
    287
    Character
    Anakhu Dalmasca
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Hi, I have alot of great IL90 gear and my relic weapon. Can you please now adjust the game to where nobody else can be on my level and look l33tzor!
    (3)

  8. #238
    Player
    ryuhikari550's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    11
    Character
    Fenix Heart
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    What ever happened to feeling pride in your hard work? Don't nerf anything keep everything the same way because if you start nerfing things so people can get to end game when they actually GET to end game they will have 2x more difficult a time because they wouldn't have grown and developed from fights instead they would be sleeping through content.

    I'm sick of all this entitlement bs and this "Oh we're casual so they should cater to us because we're the majority" guess what you're just as selfish as the elitists going "I beat this game in 2 days more content now or this game is stupid /quit."

    Casuals stop complaining about how unfair the game is because its "too hard" grow and develop like all gamers did at one point.

    "Elites" stop complaining because you decided to shovel through content as fast as you can on a new game and demand everything.

    It hasn't even been a month yet come on people, give it time and leave suggestions instead of bashing everything all the time.
    (0)

  9. #239
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    No nerf pls. At least not to nerfy any content before extension game out.
    (0)

  10. #240
    Player
    busta's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Bustaballs Bbot
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Have completely different servers to cater to casual and hardcore. The casuals can enjoy all of the content with each other and not have to put in as much effort. The hardcore server can have super ramped up exp scales and increased difficulty. We shouldn't mix these crowds in my opinion.
    (1)

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