Yes, please SE don't nerf content that is already in the game that would just be silly. Much of the content could use an increase in difficulty as it is, why the hell would you Nerf more of it lol?
Yes, please SE don't nerf content that is already in the game that would just be silly. Much of the content could use an increase in difficulty as it is, why the hell would you Nerf more of it lol?
With the way that power creep works this is the way MMO's have always been anyway. You do new content to get gear that's better than the gear you already have which in turn would make older content easier anyway, they're simply skipping the middle-man.Just warning, nerfing old content every time new content comes out is a good way to make players feel their achievements mean nothing, which is bad for an mmo. Speeding up progressions somehow (though not too quickly) is a better direction to take as opposed to simply making it easier/easy which makes players feel their effort was wasted and likely less liable to redo with other players.
Why try not when it will be handed out later?
edit: also, if your going to make harder content while making older content easier, doesn't that create an odd jump in difficultly for players who come in late?
Babby edition.
Making a big chunk of content not accessible by the majority of players is bad business practice. It'll end with this game being an even more niche market. Coil is going to be accessible by most people regardless because this is a progression based game. People need to stop thinking that this is FFXi once your gear level catches up to the challenge it won't be nearly as difficult.
The dumb thing is challenge can be created for yourself extremely easily, yet people are lazy and want the devs to do it for them. If you really cared about challenge you would just do everything in only AF with level 45 weapons but you wouldn't because it's not about challenge it's about thinking you're better than others. It is all about showing off that new shiny that only 5% of the people with the most time to play the game can get. Let's be honest there's very little in any MMO that doesn't boil down to just having enough people and enough time.
Last edited by Orson_Dara; 09-25-2013 at 05:59 AM.
After a expansion all our work is worthless anyways... so why does it matter. New gear higher levels better stats. Yoshida thinks this will keep people happy and playing it is honestly the opposite effect but what ever devs will learn the hard way. It is the mainstream progression model. Make people work hard then make all their hard work pointless next patch. The old gear treadmill, worst invention of the modern mmo that ARR is stupidly embracing.
If gear is worthless nerfing the content is the obvious choice honestly.
The latency is whats killing most people, the fights give no room to breath and are hard for casuals or those who aren't elitist. Ifrit and Garuda could use a 5% nerf at most, while titan could use a 10% nerf. Ontop of that, make a gear check when you que up. You shouldn't even be able to que for titan unless you are full darklight.
IMO...
AK: darklight accs
ifrit: Darklight accessories + at least 3 pieces of AK armor
garuda: darklight accessories + at least 3 peices of Darklight
titan:full darklight or better, either previous primals weapon.
binding coil: darklight + at least garuda's weapon.
Dungeons need a gear check, at least for endgame.
"Other people succeeding at this game makes me feel like I'm not a special snowflake. That's not fair! Make it too hard for the majority of people! I have to be a special snowflake!"
Yeah, shutting people out of actual content is sure working for WoW right now. :-)
And before you even start - no, LFR is not actual content.
I really don't think they need a nerf. They need to fix the latency issues where the server is "seeing" people at a different position than the player is seeing (primarily because the sync is off). They said they fixed it, but they haven't.The latency is whats killing most people, the fights give no room to breath and are hard for casuals or those who aren't elitist. Ifrit and Garuda could use a 5% nerf at most, while titan could use a 10% nerf. Ontop of that, make a gear check when you que up. You shouldn't even be able to que for titan unless you are full darklight.
IMO...
AK: darklight accs
ifrit: Darklight accessories + at least 3 pieces of AK armor
garuda: darklight accessories + at least 3 peices of Darklight
titan:full darklight or better, either previous primals weapon.
binding coil: darklight + at least garuda's weapon.
Dungeons need a gear check, at least for endgame.
I've never understood this mindset.Just warning, nerfing old content every time new content comes out is a good way to make players feel their achievements mean nothing, which is bad for an mmo. Speeding up progressions somehow (though not too quickly) is a better direction to take as opposed to simply making it easier/easy which makes players feel their effort was wasted and likely less liable to redo with other players.
Why try not when it will be handed out later?
edit: also, if your going to make harder content while making older content easier, doesn't that create an odd jump in difficultly for players who come in late?
What you achieve when content is "relevant" will never be taken away from you. Why does it matter what others achieve when they outgear the content you tackled when you were undergeared?
Why does it matter to you if other people get to down the boss, and get some shiny loot? You already got your shiny loot. Stop being so damn selfish and insecure.
Last edited by LiadansWhisper; 09-25-2013 at 06:06 AM.
I'm all for challenging content but this lag stuff making the fight harder than it should be is just ridiculous. Even being able to evade everything just fine it's just not fun for me at all having to constantly adjust for the rather huge lag this game has on pretty much everything
You really want encounters to be challenging because of poor coding instead of challenging because they actually are?
The small % nerf would be to counteract the lag people get, cuz as a healer half the time i don't see the double/triple aoe go off until all 3 have and by then theres plumes spawned and it makes it even more difficult to heal. You wanna know WHY whm/sch never try and join this fight? BECAUSE IT SUCKS AS A HEALER AND WE DO NOT LIKE TO DO IT. ^^
Everything else while it can be challenging, it's fun. Titan is just evil.
Because that's part of being human. Yeah, you know your achievements, you know what they mean to you, but they're worthless. Because if everyone is 'special', then no one is. If everyone is at the top, then they're also at the bottom. There should always be something that not everyone can just log on and do because they 'felt like it'.I've never understood this mindset.
What you achieve when content is "relevant" will never be taken away from you. Why does it matter what others achieve when they outgear the content you tackled when you were undergeared?
Why does it matter to you if other people get to down the boss, and get some shiny loot? You already got your shiny loot. Stop being so damn selfish and insecure.
That's the whole damn point of a gear treadmill. That's the whole damn point of putting the carrot on the friggin' stick. If you can just grab everything, if you can just reach out and grab that carrot, then the designers are doing something wrong. An MMO that doesn't put things just out of your reach, that doesn't make you put in time and effort, is an MMO doomed to fail.
There is a reason people say vanilla and Pre-2.4 TBC WoW were the best points in the game's history, and it wasn't that 'new mmo' smell.
Nerfing content is fine, but not for the wrong reasons. Nerfing raids because casual X can't invest the time to find a group of people to do it with is a bad reason. If you can't put in the time why do you deserve the same level of gear? THAT is entitlement.
Last edited by Aicasia; 09-25-2013 at 06:23 AM.
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