So relying on two other classes to fix our difficulties = no downsides?
No. Scratch those, and the difficulties are there. You can throw that argument at any class that lacks something and add another class to compensate it. Doesn't mean the difficulty isn't there. SCH doesn't have these difficulties ALONE. That should tell you something. SCH is safe and very easy to play, sans the Ferry in my opinion as a result of all low hate management and mana conservation. Things that a WHM needs to manage and balance, even with a good tank (Medica Baby, makes from green to yellow/orange with my HP) and with Ballad (so another class gives us some regen, doesn't change the fact that we need to keep on our toes. A raise and that's all gone. The SCH would not be in the same predicament given the skillsets) are things that a SCH will likely never if rarely need to balance.
The key difference between WMG and SCH is that with SCH, atleast if you want to use it to its fullest, you have to juggle alot more at once than a WMG, especially if you're also calling out adds or marking, all without the ability to knock away and sleep. WMG can get out of most of this because their MP pool usually isn't large enough that they can attack or do anything other than spam-heal through the fight. SCH on the otherhand ends up being expected to also do dps and maintain their DoTs in addition to healing.
Even with the mana-regen capabilities as a SCH, the party heals still cost too much for what they actually heal... The damage soak for each cast doesn't help very much when a character needs full life+shield in order to survive a hit and is mostly just there to give us time to heal each person individually when affected by a DoT effect like poison.
I disagree. You dont have to juggle hate or MP, whereas a WHM will need to constantly keep an eye on these aspects of gameplay in addition to healing and at times, DPSing/throwing DoTs on targets, sleeping targets, keeping people alive, etc. A lot of people are under the impression that just because they have the spells, that they need to use them. WHM's can and are asked to do that too. It's not something class specific. I still feel that when played to the fullest, both healers take a lot of skill skill, but due to inherit class mechanics, WHM's will require more to reach SCH's level of ease in terms of mana regeneration and hate management, two gameplay concepts that healers have usually had to worry about in MMO's.
In the same limelight, SCH pays by not having competent pet UI, weaker overall heals, and generally less healing options, though they make up for that with more mitigation options. I'll take my raw healing power/options anyday, but that still doesn't mean that the classes are okay/in a good spot with eachother.
Just my 2c.
@Arale if sch is so op like you said, why dnt you lvl one so? not harder at all, im sch also, im just sch 49, and belive the shield from heal dnt do milagres, and the heals are not so good to emergencial situations, i wish can trade my shield from heals for a regen anytime, and belive fairie have a large cd besides if not single target healing, at my char photo im using that set just for fashion, not healing with that if wondering.
Last edited by sylphielsc; 09-28-2013 at 04:01 AM.
English is my 3rd language, after saying that just excuse me about grammar and typos.
1.0 and 2.0 WHM... I don't have enmity issues... SoS isn't for mana regen its for enmity control. Mana regen is nothing but an added benefit. If you pull hate off a target you are either overhealing or you have a poor tank. If you have a good tank but use medica 1/2 alot then the fault lies with the DD of the group. Regen, being that it heals for more than cure, is often better to use than cure. 1- It's an instant cast. 2- hate is per tick and not all at once like cure. Carefully planned out use of skills can lessen enmity generated.
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