Quote Originally Posted by Tronic View Post
That being said, you made a little boo boo in this equation.
Yeah, it was one that I made when I was first putting them down (so used to using .0XXXs for multipliers >.<). I caught it on the latter 2, but didn't manage to catch and correct it on the first. Taking care of it now.

Also, I'd include WAR's stun for completeness' sake in this equation.
Stuns are a bit different from the silence from Spirits Within. There aren't that many fights where you really need a silence (Dhorne Chimera is the only one that I've seen). Stuns, on the other hand, are a major part of a lot of mechanics. As such, I wouldn't include Brutal Swing since it doesn't follow the same use case.

Another point: since you're assuming "Auto-attacks provides a baseline 83.33 potency per GCD (2.5/3)", shouldn't you also assume that Sword Oath should be multiplied by 2.5/3? If so, PLDs optimal dps goes down to 417 from 423.
The damage provided by your weapon as I listed isn't an assumption. That's just what it does. The damage from Sword Oath isn't a 50% increase in the damage of auto-attacks (I initially believed this but was corrected). As it turns out, Sword Oath deals a potency 50 blow every time you hit with an auto-attack. As such, the assumption I made that the attack rate was equal to the GCD (as previously mentioned, this is actually ends up devaluing the theoretical DPS because most PLD weapons lie in the 2.1-2.3 range) is explicitly that: an extra 50 per weapon swing, which occurs once per GCD. Sword Oath is a helluva lot stronger than you might think because of this.

You state "Internal Release actually drops its contribution to 3.57% increase".
That was an error in inputting the formula on my end. The number actually drops to 2.72%, which drops tank WAR potency per GCD by ~3.

Also I think this section needs to include the effect of Unchained, given it's trying to determine optimal dps in tank stance.
It's not about absolutely maximizing dps in tank stance. It's about maximizing DPS in tank stance while maintaining optimal mitigation. Mitigation is *still* the most important thing for a tank so using Unchained to maximize DPS works in contradiction of that.

Or are you saying they create an additional 50% enmity bonus ON TOP OF the already existing 50% extra damage bonus?
Yes. From what I've researched, critical hits generate an additional 50% threat on top of what they already generate by doing more damage. This makes losing Wrath a *lot* more significant than previously believed.

P.S. Just realized through another post you should include the DPS from vengeance as well in all 3 sections! Add it as a modifier to autoattack, perhaps.
Vengeance would make no sense to bring up for the non-tank DPS numbers. If you're not tanking, Vengeance is doing nothing for you because you're not getting attacked. Furthermore, Vengeance is *really* weird to factor in because there are so many variables that are outside of the tank's control. Even if it's a tank and spank fight, you can't be sure of the damage that vengeance will deal because you have to take a *specific* type of damage for it to go off: if the damage is fully absorbed by a shield or dodged, it doesn't deal damage. On top of that, you don't even know how fast the attacks will come because boss based attack rates differ and bosses use *loads* of casts. Under a baseline assumption of one attack every 2.5 seconds, ignoring dodges and fully absorbed attacks, Vengeance would add 6 ticks of 50 potency every 48 GCDs (120 seconds), or 6.25 damage potency. That's really not that much and it's making a *lot* of assumptions about its performance.

Basically, it boils down to Vengeance having *way* too many variables that I don't have solid numbers for that cause it to vacillate in performance *way* too much. Plus, even if it *was* used, it wouldn't add that much.

Btw, in case anyone asks, Inner Beast can easily be factored in because it deals the same damage as Fracture. An IB rotation would simply replace Fracture with it (you can't add in a Fracture later because then you'd lose 100% uptime on Storm's Eye).

P.S. Thanks for catching the math errors. I'm not perfect, nor do I have any delusions of being so. I post the formulas to go along with my numbers so that other people can vet them as well as understand them.