Have any of you people whining about stuff being too easy actually done Titan hard mode (without being carried/paying your way through) or attempted the Binding Coil yet?
If yes and you still believe things are too easy, then you sir/madam, are insane. If you answered no, then you sir/madam have no legs to stand on.
Took me 2 weeks to win Titan, but I learned the fight I learned the script and I hated myself for not figuring it out first
Coil is supposed to be hard not everybody should be able to go there!
I agree and kudos to you for learning the pattern and downing him in two weeks. Quite the accomplishment really, so well done.
Making a big chunk of content not accessible by the majority of players is bad business practice. It'll end with this game being an even more niche market. Coil is going to be accessible by most people regardless because this is a progression based game. People need to stop thinking that this is FFXi once your gear level catches up to the challenge it won't be nearly as difficult.
The dumb thing is challenge can be created for yourself extremely easily, yet people are lazy and want the devs to do it for them. If you really cared about challenge you would just do everything in only AF with level 45 weapons but you wouldn't because it's not about challenge it's about thinking you're better than others. It is all about showing off that new shiny that only 5% of the people with the most time to play the game can get. Let's be honest there's very little in any MMO that doesn't boil down to just having enough people and enough time.
Last edited by Orson_Dara; 09-25-2013 at 05:59 AM.
I would have the devs maintain the course and direction that they have already set, whatever that may turn out to be. I believe they've made too many compromises on the behalf of players/fans/media, between versions 1.0 and 2.0.
An example of what I mean would be what happened to gathering, which before comprised of some actual gameplay. Well a lot of people complained about it being too random, time consuming, and should not be skill-based. So now we have something that requires no effort other than taxing on our self-motivation to not give in to the boredom. It feels more time consuming now than it ever did.
Now that's not to say I don't enjoy or like this game in its current iteration, because I do. I'm having fun. Do I miss some things from version 1.0? Hell yea.
Nonetheless, it's not my game, it's the devs' game. I'm more interested in what they do with it, rather than dwelling on what was, or what I think should be.
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