Learn to accept raise at the appropriate time.The animation lock isn't the problem. The problem is that the animation itself has no invincibility frames, so.. say you're raising someone during ifrit and they get hit by an unfair dash in the middle of the raise animation. They die before they even get up.
The player in the middle of the Raise animation REALLY needs to be invulnerable until they can actually move again.
And if you have no idea where the WHM was when they cast raise on you? Especially in 8 man runs. Expecially when people need to keep moving to not get hit by 'circle' attacks.
Oh. Lets not forget something like Longstop boss. You get a raise and when things are ok, you hit the accept button, dragon barfs on raise spot. Being unable to move you start taking damage you can not avoid.
Last edited by necrosis; 09-25-2013 at 02:58 AM.
I have idea when Titan will use stomps or puddles for example, so I wait for safe time to raise no matter the place the WHM was when he raised me
Being able to work around it is irrelevant to the conversation of whether or not it should be the way it is. I can raise up during Titan and survive also (as BLM no less, which has crazy low HP/defense compared to most everyone else). I can work around when Demon Wall bugs out and Repels late because you pushed its HP down too fast if I know it's bugged out, but does that mean it should bug out? Bottom line, it's pretty annoying to be locked and totally vulnerable, with no way to move, get heals, or anything. Regardless of whether or not you can choose when to Raise safely.
If you want to call it a feature, because you think that added difficulty needs to be there, go for it, but don't use "it doesn't stop you from playing the game" as a way to legitimize it. You could also work around it by not dying. Crazy, right?

You have to work around it because it's a penalty, the penalty for dying in a fight and being revived is that it's not so easy to get back into the fight. This is by design.Being able to work around it is irrelevant to the conversation of whether or not it should be the way it is. I can raise up during Titan and survive also (as BLM no less, which has crazy low HP/defense compared to most everyone else).
If you want to call it a feature, because you think that added difficulty needs to be there, go for it, but don't use "it doesn't stop you from playing the game" as a way to legitimize it. You could also work around it by not dying. Crazy, right?
Given how easy it is to press swiftcast and raise there has to be drawbacks.
^^ This. Doesnt matter if you dont know where the healer is. Your healer should be telling you when to get up..

If that is the case on LB3 raises, healer didn't use it at a good time then.
I have not had any issues with being raised mid combat yet, though that is not too hard to do if pay attention and know the safe times to revive.
People often say that the solution for positioning lag for aoe avoidance is to learn the patterns and move in advance. Same solution applies to when to raise. The positioning lag needs fixing before they tweak raise. As most times if raise up in an aoe going to die again anyways unless the aoe goes off during the the start of the animation anyway if there was an invincibility window.
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