Quote Originally Posted by Risbyn View Post
Dragon Kick(Flank) -> Twin Snakes(Flank) -> Snap Punch(Flank)

Bootshine(Behind) -> True Strike(Behind) -> Snap Punch(Flank)
Dragon Kick(Flank) -> Twin Snakes(Flank) -> Demolish

Bootshine(Behind) -> True Strike(Behind) -> Snap Punch(Flank)
Dragon Kick(Flank) -> Twin Snakes(Flank) -> Snap Punch(Flank)

Bootshine(Behind) -> True Strike(Behind) -> Demolish
Dragon Kick(Flank) -> Twin Snakes(Flank) -> Snap Punch(Flank)
As a general observation you do not describe where Touch of Death is in that cycle.


In any case, it's easier if you re-write it as:

BS - TR - DM - TD
DK - TW - SP
BS - TR - SP

DK - TW - DM - FR
BS - TR - SP
DK - TW - SP


In terms of explaining the concepts for folks in general, basically the DK+TW pair and the BS+TR pair alternate in a 1212 fashion. The DM and SP alternate in a 112 fashion. The TD is used every 6 cycles. Injecting FR is a DPS increase, and you can inject it into the same pattern as you use TD. So it makes a convenient cycle.