Quote Originally Posted by Risbyn View Post
I'll do you one better, I'll post a portion of my Monk Guide I worked on for my Free Company. Gimme a moment to edit.

Boss Fight Rotation



Preliminary Rotation



Start on Boss's flank. This is how you should start every boss fight unless there is a DPS check part of the fight in which case you should save this rotation for when the DPS check happens.

This will start you off with full stacked Greased Lightning as well as +10% Damage before you move onto your Primary Rotation.

Remember to eat food and use Fists of Fire.

Touch of Death

Activate Perfect Balance

Snap Punch(Flank) -> Snap Punch(Flank) -> Demolish
Twin Snakes(Flank) -> Snap Punch(Flank)

2. Primary Rotation

Personally, I do like using Blood for Blood + Internal Release upon the first application of Demolish/Touch of Death in the Primary Rotation so that they tick for harder.Otherwise, use Blood for Blood/Internal Release on cooldown at your discretion. Refresh Touch of Death when it falls off, preferably when you're fully buffed. Keep in mind that Touch of Death and Demolish DoTs will not refresh if it's weaker than what's already on the mob. So if you've popped Blood for Blood and did Touch of Death, a non-buffed Touch of Death will not override the buffed one.

This rotation assumes at least 491 Skill Speed and full stacked Greased Lightning. Otherwise, replace all instances of True Strike with Twin Snakes. The reason for this is because if you have less than 491 Skill Speed + fully stacked Greased Lightning, your Twin Snakes 10% damage buff will fall off when using True Strike.

Touch of Death (ONLY start if you don't do the preliminary rotation)

Dragon Kick(Flank) -> True Strike(Behind) -> Demolish (This overrides the one you used in the Preliminary Rotation because Demolish in the Preliminary does not apply the final stack of Greased Lightning to the DoT)
Dragon Kick(Flank) -> Twin Snakes(Flank) -> Snap Punch(Flank)

Bootshine(Behind) -> True Strike(Behind) -> Snap Punch(Flank)
Dragon Kick(Flank) -> Twin Snakes(Flank) -> Demolish

Bootshine(Behind) -> True Strike(Behind) -> Snap Punch(Flank)
Dragon Kick(Flank) -> Twin Snakes(Flank) -> Snap Punch(Flank)

Bootshine(Behind) -> True Strike(Behind) -> Demolish
Dragon Kick(Flank) -> Twin Snakes(Flank) -> Snap Punch(Flank)

There is a window in which Demolish hasn't worn off yet and your Demolish rotation is up. In which case, you would use Snap Punch and use Demolish in the following rotation.

IMPORTANT NOTE ABOUT DPS

You MUST be able to use your Weapon Skill in the positions stated on the Weapon Skill. It's okay to miss a couple because of AoE or dodging, but it's a huge DPS loss if you stand in one position and never move. There is some incredibly hard DPS checks in the game and being able to output the maximum amount is a must. Bosses have some tail attacks, but all tail attacks that I've seen in all content has a cooldown. You can run behind the boss, proc the tail attack, move out and then move back in to do your from behind rotation.

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I hope people finds this useful. If there's something here you disagree with, let me know and I'll explain the reasoning.
Nice spamming of Dragon Kick when it only need to be used every 3 Rotations, like Demolish