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  1. #1
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Well Coerthas and Mor Dohna really look like something you might've seen in past Final Fantasy titles. Honestly we just need more enemy diversity in the 3 starting regions, more wandering Beast tribes of all ranks (that make sense for the area of course) and more structures (ruins, campsites, outposts, and dungeons with actual bosses).
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    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  2. #2
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Teknoman View Post
    Well Coerthas and Mor Dohna really look like something you might've seen in past Final Fantasy titles. Honestly we just need more enemy diversity in the 3 starting regions, more wandering Beast tribes of all ranks (that make sense for the area of course) and more structures (ruins, campsites, outposts, and dungeons with actual bosses).
    i agree with everything but the adding more campsites part, i dont think theres any reason for more because they just add a place to do leves. but i think alittle of whats missing is some variation in the areas. what i mean is, thanalan is just one big same exact desert with a few variations but it all looks the same, and its the same with the black shroud and every area we have. if you think about (in FFXI) how you got from bastok to san doria, you go from south gustaberg-north gustaberg-konschtat highlands-valkurn dunes-la thiene plateu-west ronfure-sandoria.
    thats alot of areas that all look different except for north and south gustaberg. i think it would be alot better to cut up the areas we have into parts that look completely different but without loading screens, just blend it into the environment. its cool that the areas are really huge but they look exactly the same everywhere. its basicly 2 areas between cities
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