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  1. #1
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by reality_check View Post
    Totally different issue.
    Well kinda, but the reason they don't have the client check your position to see if you cleared the AoE is that would be prone to cheating.

    Yet the server "check" completely fails to notice someone using a teleport hack. Doesn't that seem strange?

    Quote Originally Posted by Misaky View Post
    Dont underestimate the blindness of the white knights!
    If even here with solid proof they cant see it..
    About the pvp, they will just say "you dont now how to play, thats just an excuse.. blah blah blah.. if you dont like it dont play it."
    I was doing some tests of Titan SM with fraps. Several times I caught people running out of of landslide on my screen and then getting hit. So the server told my client that the person was out of the AoE by over half a second and yet it still registered a hit on them.

    But you're right in what you say. There is no point providing any more proof. Those that believe there is no problem with the servers will never be convinced by hard proof. I've given up and accepted that this is the way the game is.

    What's strange is I watched a lot of video's from people who do not have the problem happen to them. For example the Titan for Tots thread here. I wish I was playing the same game as the person who posted that. He has enough time to run out of AoE's, have a picnic and eat a sandwich before the AoE goes off It would be wonderful to play that game lol Maybe it's because they are close to the servers, I don't know.
    (7)
    Last edited by Silverwalk; 09-24-2013 at 03:54 PM.

  2. #2
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Silverwalk View Post
    I was doing some tests of Titan SM with fraps. Several times I caught people running out of of landslide on my screen and then getting hit. So the server told my client that the person was out of the AoE by over half a second and yet it still registered a hit on them.
    First, this is a unique sort of proof that might show them there really is an issue. You should provide some timestamped screenshots, since SE might not watch a video.

    Like
    1:34: Archer Crossfire targeted for landslide
    1:35: Archer Crossfire starts moving
    1:36: Archer Crossfire passes out of aoe (it's important that this shows landslide not yet executing)
    1:36: Titan executes Landslide
    1:37: Archer Crossfire dead / damaged / knocked off (and thus dead)

    However, that might not be the case. If you've ever dualboxed in any game and can simultaneously watch two screens, have one follow the other and you'll notice the leader usually takes a step further on the followers screen and then backsteps when he stops. This is the server, in most games, trying to predict movement a bit so that things look more seamless and things like follow function smoother.
    (1)

  3. #3
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Steeled View Post
    First, this is a unique sort of proof that might show them there really is an issue. You should provide some timestamped screenshots, since SE might not watch a video.
    You're right but I can't spend any more time on this and I don't believe anything can change the minds of those who are convinced it's the players fault. Not that they matter, the devs already know it's a problem but whether they can fix it is another matter. I suspect it is just too hard at this point.

    The other person testing this with me is in the same room and I can see their screen. It's amazing to watch how much lag there is between our two screens! I haven't seen any sign of server prediction in this game

    The last few days I've been trying to find any way to minimize the lag and make the game more playable, the results are in my earlier post:
    Quote Originally Posted by Silverwalk View Post
    I tested WTFast, Battleping and Lowerping. They do help a bit and every bit helps. I don't live in North America or Japan and I have the best ISP in my country so that's my only option to improve ping.

    Another thing that helps is stopping at the edge of the AOE, don't keep running. I tested this with fraps and if you keep running you can still get hit by the damage. If you stop at the edge of the AOE you don't get hit, with the cast bar at the same place. I assuming that this is because stopping sends a position update to the server. Using an ability also helps but stopping is enough. You can stand right at the edge of the AoE and not take damage, for everything that I could test.

    I also noticed there was a short delay recorded by fraps between the cast bar starting and the AoE ground effect appearing. Lowering the graphics settings reduces this delay (!). I am using a Radeon 7870 graphics card and I lowered it from High (Desktop) to Standard (Desktop) with Depth of Field off in both cases. Every bit helps.

    Hopefully these things might help in the event that the developers do not fix it. Personally I hope they don't nerf the encounters. All I want is that the server recognizes that I avoided the AoE on my computer, nothing more and nothing less.
    (5)

  4. #4
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Silverwalk View Post
    The other person testing this with me is in the same room and I can see their screen. It's amazing to watch how much lag there is between our two screens! I haven't seen any sign of server prediction in this game
    That would be interesting to see, can anyone make a video of 2 screens side by side?
    (2)
    Last edited by complexxL9; 09-24-2013 at 04:33 PM.
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  5. #5
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by complexxL9 View Post
    That would be inderesting to see, can anyone make a video of 2 screens side by side?
    When I watch my boyfriend do Titan (hard) as a tank, I have a front row seat to how well his party is dodging plumes/landslide. I nearly have a heart attack every time because it looks like they aren't going to get out of it (or barely made it out). Sometimes the ability goes off before they're even out of the radius... Yet most of the time, they are safe. The delay between screens is pretty scary. We play on the same ISP and in the same room, so maybe I should put our computers next to each other and record one fight... or I could record both fights and line them up exactly using a sound effect marker in the video.
    (3)

  6. #6
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by complexxL9 View Post
    That would be inderesting to see, can anyone make a video of 2 screens side by side?
    Here's a simple way to see it yourself. Get someone to autofollow you (they target you, right click and select follow).

    Now start running, after about five seconds stop. Now time how long it takes for the character on follow to catch up and stop.

    Now you know how far behind the other screen is, it's half that time

    On the other persons screen they are always right behind your character.
    (5)
    Last edited by Silverwalk; 09-24-2013 at 05:11 PM.

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Silverwalk View Post

    The other person testing this with me is in the same room and I can see their screen. It's amazing to watch how much lag there is between our two screens! I haven't seen any sign of server prediction in this game
    Yup this was seen in 1.0 as well, so much for those new awesome servers SE !
    (3)