Probably a summary of what I'm trying to make this guy realize, lol. How does one ignore someone in the forum anyway? Cant find a button!
and yeah that's probably my final reply to him, no point in saying more if the person still refuses to understand something so simple~

I find Titan HM to be quite challenging and fun. It's one of those bosses that is well designed and will really keep out those who are not competent enough to play the game. This is a Japanese-developed game, they love challenges, so I wouldn't be surprised if they don't fix it, because it's not broken. "Don't fix what's not broken"
The AOE plumes on Titan is just fine. Thousands of people beat it with no problems. It's either people are lagging or people are just slow in dodging. I've finished Titan HM several times and the trick to the AOE, don't stand there too long. As soon as you see it, move right away.
Tldr, there's nothing that needs to be fixed in Titan HM. It's perfect. If people can't dodge then tough luck. If this really is a problem, then we shouldn't see people with their Relic weapons or doing Coil.
Don't blame the people's lack of skill to dodge to Square Enix.

Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.

You guys keep showing that strawman what's up, how dare he demand titan get nerfed!
Proxy / Tunnelling servers do not fix bad netcode.
They also do not work if your route to the destination is already good.
They only work if your ISP routes you to the other side of the world and back, before hitting the true destination.
Basically to those saying that it's an "internet or lag" issue are basically saying that anyone outside of the US cannot play this game, and sorry but you are very wrong.
This is not a ping issue, this is poor netcode - ie server/client relationship.
Positional checks happen every 0.3 seconds, so there is already an artificial positional lag before even considering internet latency.
The fix for this is to make damage checks on AoE / Telegraphed abilities client side. If you want an example of great netcode, go play PSO2 (all of those calculations are done client side), pretty much any FPS game, Tera, hell even Guild Wars 2 has decent netcode.
Why is it that in these games, I can play with someone over the other side of the world with extremely minor issues with latency at worst - yet in this game, simply being half way across the country causes issues for dodging on-screen ques.
The issue is not how "hard" or "easy" The Naval (Hard) is....
The issue is not that anyone in this thread needs to "learn a fight with a very linear order to the monster's skillset".
End game fights shouldn't be difficult due to poor netcode and a memory test. They should be difficult because of challenging mechanics and a randomized skillset.. How do you make things harder? Add a randomized element to it so you can't just "remember the skill order".
The whole argument that "people should learn the order" is completely stupid. The fact that there is an "order" to these abilities in the first place makes the fight easier then it should be.
Fixing this issue would not only improve gameplay and response, it would allow for more actual difficult content, instead of the current artificial roadblocks. Content should be hard, not a latency or memory test.
It is so laughable when some people in here are telling others to "get a better internet"... Ok no problem, I will just fly to the other side of the world, buy a house at montreal, just so I can play an MMO.
Indeed PSO2 and Tera's netcodes are awesome, Played both and didn't have any of the problems with AOE's I am experiencing over here~
Specially PSO2, I'm playing quite far from the servers but I have never experienced any form of lag on that game not even once!
Once again, If those games can have a proper and decent netcode then why can't FFXIV? I don't want this game to be Inferior to those two or any other MMO's out there.
Titan is awesome, probably the most fun boss fight in this game if not for the crappy netcodes. Great music too~
I would just like to add that i too feel the lag of clearly dodging an aoe only to find out that the server didn't register it. Also i've noticed other players on my screen are clearly in the aoe when the boss attack executes so i pre-emptively start to heal only to find out a second or two later that they indeed did dodge the attack when on my screen they should have been clearly hit.
page 101 daily bump
wow, i thought it was just me guess i'm wrong. Ifrit for example sometime i would get hit by the dodgeball mechanics when i'm out of it in a nick of time or even the plumes. Unbelievable, and for all the people that are saying you're bad get better internet, no. Shut up and watch the videos of what is going on.
The hardcore White Knights have arrived it seems. Horrible netcoding is horrible, and I really don't care if you have beaten Titan because nearly everyone has. Doesn't change the fact that the responsiveness in this game is sluggish and feels like a early 2000 MMO.
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