Quote Originally Posted by Kletian View Post
You know, there are tons of anime/VG protagonists who customize their organization's uniform, check Tvtropes : http://tvtropes.org/pmwiki/pmwiki.ph.../CustomUniform. Definitely think any gear with a significant singular color texture should be dyeable, and material should be allowed with aggressive stat caps on non-crafted gear.
True, though as also mentioned in that tvtrope page it is most often used to help audiences identify the main characters from the mooks and red shirts. As the person you quoted said, think about it like a uniform for the job.

Difference here is we don't have to make it super spiffy to stick out from all the generic characters on non-importance. But this really comes back more to the clown suit syndrome MMO's tend to suffer from, which is what dye and vanity systems are there to mitigate. I would rather they don't allow customization on the Artifact and Relic gear as it is meant to be iconic. The rest of the gear in the game, I could care less if it was dye able or not so long as the base look of it is good.

As something I learned while working on art and such is if the line art and composing is crap, no amount of polish will make it great. So if the base look of an armor does not appeal to you, there is no amount of dying that will change that. So are you looking to dye gear you dislike, or gear you like the base appearance of? Granted this is a little different when involve roleplaying reasons, but even then people tend to stick to gear that plays to an image they want/like.