How about...shiny weapons.
Weapons that look polished to reflect light well. That way, you can have your iridescent appeal of of higher tier weapons while still maintaining the artistic continuity of the game overall.
How about...shiny weapons.
Weapons that look polished to reflect light well. That way, you can have your iridescent appeal of of higher tier weapons while still maintaining the artistic continuity of the game overall.
Either way, i'd still like for enfire or similar spells to give some small elemental effect on the weapons, instead of just showing a fire effect when hitting an enemy (whenever those get around to being implemented). If not that, then just more engravings on weapons or intricately designed stuff similar to Yoshida's artwork in 4 Heroes of light or Final Fantasy XII.
More weapons similar to whatever ridged sword the Roedgyn in the early Ul'dah mission cutscene had.
Last edited by Teknoman; 05-12-2011 at 12:14 PM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
IMO, weapons should not be glowing constantly, 24/7. Maybe a subtle, subdued glow, but nothing too flashy.
Save the cool elemental-enchanted, spark-filled glowy effects for when mages power up a another classes Weaponskill like the fire arrow move we saw in the opening movie.
This topic essentially boils down to the mature players in the audience fully realizing that only childish players mistake the appearance of awesomeness and power for the actual presence of it. That there is a player base so shallow that that's in fact all they need--to be visually shown how awesome they wish they were.
You could make them the weakest, most pathetic feebles known to man, but as long as they dripped fire man...they'd feel great about themselves.
The rest of us know it's just a cheap way to entice teenagers to buy the shallow product. They need that oversized flaming sword of inadequacy to feel they have any merit, we know they need it whereas we do not to make anything of ourselves or feel good about ourselves or our product, and we make fun of their obvious weakness.
Dragonballz's main target is powerless, power-wishing adolescents. The very people who are least capable of wielding any real power.
Last edited by Peregrine; 05-13-2011 at 05:37 AM.
Oh no .... he did NOT just go there?!
Hold me back!! Someone better hold me back!!!
I will kamehameha you sooo bad you'll wish I didn't kamehameha you so bad!!!
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this thread boils down to people who want more visual options,This topic essentially boils down to the mature players in the audience fully realizing that only childish players mistake the appearance of awesomeness and power for the actual presence of it. That there is a player base so shallow that that's in fact all they need--to be visually shown how awesome they wish they were.
You could make them the weakest, most pathetic feebles known to man, but as long as they dripped fire man...they'd feel great about themselves.
The rest of us know it's just a cheap way to entice teenagers to buy the shallow product. They need that oversized flaming sword of inadequacy to feel they have any merit, we know they need it whereas we do not to make anything of ourselves or feel good about ourselves or our product, and we make fun of their obvious weakness.
Dragonballz's main target is powerless, power-wishing adolescents. The very people who are least capable of wielding any real power.
and haterade.
Basically there are people who want the world to me more varied and diverse, and the haters who dont want anyone to be able to look different, the very sight of anything that doesnt fit their narrow view annoys them. Even if being in dipped in fire and having a huge flaming sword had nothing to do with any stats, or in fact had the weakest stats, they would still rage on seeing anyone dare to be flashy. They feel inadequate, and thus even though their own worth is not determined by anyone else, and they may in fact be the strongest player alive, they are still angry that anyone else can be flashy and happy, that anyone can feel joy by rules other than their own angers them more than anything.
I just want artistic and aesthetic continuity.this thread boils down to people who want more visual options,
and haterade.
Basically there are people who want the world to me more varied and diverse, and the haters who dont want anyone to be able to look different, the very sight of anything that doesn't fit their narrow view annoys them. Even if being in dipped in fire and having a huge flaming sword had nothing to do with any stats, or in fact had the weakest stats, they would still rage on seeing anyone dare to be flashy. They feel inadequate, and thus even though their own worth is not determined by anyone else, and they may in fact be the strongest player alive, they are still angry that anyone else can be flashy and happy, that anyone can feel joy by rules other than their own angers them more than anything.
artistic and aesthetic continuity makes sense withing a town, or a city. There is no logical reason why totally different cultures and will choose too look exactly the same, people dress different in africa, then they do in new york, then they do in china then they do in india. Since we will eventually travel throughout the world it would make sense if there was different rules for fashion.
And you have to remember as far as continuity, they will adapt it to the overall tone of the game. Its not a cartoon so the gear that has more visual effects will work within that framework, like lantern shield.
It's set within its own period and continent. The countries in this game are so close together that quite frankly I'm surprised there's any differentiation between them at all. I'm all for finding new places and equipment, but they have to make sense with the rest of the world.artistic and aesthetic continuity makes sense withing a town, or a city. There is no logical reason why totally different cultures and will choose too look exactly the same, people dress different in africa, then they do in new york, then they do in china then they do in india. Since we will eventually travel throughout the world it would make sense if there was different rules for fashion.
And you have to remember as far as continuity, they will adapt it to the overall tone of the game. Its not a cartoon so the gear that has more visual effects will work within that framework, like lantern shield.
The lantern shield glows because, for whatever reason, there's a lantern stuck in the shield. Glowing weapons in the context of the game make no sense. Shiny weapons, maybe, but the strength of design in this game is in the details. Stronger equipment has more intricate designs and patterns on them, not a luminescent radiance.
Glowing weapons make sense. But that doesn't stop them from looking like crap.
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