Page 24 of 30 FirstFirst ... 14 22 23 24 25 26 ... LastLast
Results 231 to 240 of 326

Thread: Glowing weapons

Dev. Posts

Hybrid View

  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Gramul View Post
    I just want artistic and aesthetic continuity.
    artistic and aesthetic continuity makes sense withing a town, or a city. There is no logical reason why totally different cultures and will choose too look exactly the same, people dress different in africa, then they do in new york, then they do in china then they do in india. Since we will eventually travel throughout the world it would make sense if there was different rules for fashion.

    And you have to remember as far as continuity, they will adapt it to the overall tone of the game. Its not a cartoon so the gear that has more visual effects will work within that framework, like lantern shield.
    (0)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Physic View Post
    artistic and aesthetic continuity makes sense withing a town, or a city. There is no logical reason why totally different cultures and will choose too look exactly the same, people dress different in africa, then they do in new york, then they do in china then they do in india. Since we will eventually travel throughout the world it would make sense if there was different rules for fashion.

    And you have to remember as far as continuity, they will adapt it to the overall tone of the game. Its not a cartoon so the gear that has more visual effects will work within that framework, like lantern shield.
    It's set within its own period and continent. The countries in this game are so close together that quite frankly I'm surprised there's any differentiation between them at all. I'm all for finding new places and equipment, but they have to make sense with the rest of the world.

    The lantern shield glows because, for whatever reason, there's a lantern stuck in the shield. Glowing weapons in the context of the game make no sense. Shiny weapons, maybe, but the strength of design in this game is in the details. Stronger equipment has more intricate designs and patterns on them, not a luminescent radiance.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Glowing weapons make sense. But that doesn't stop them from looking like crap.
    (1)

  4. #4
    Glowing weapons is pretty weak.... it looks tacky everytime... I just want the gear to look badass and unique the higher up in rank you go... I personally like the combo of conquisador's helm and kokoroons mail for lancer looks pretty tight..... I think uniqueness and intricate designs would make the weapons and armoe look a whole lot better.
    (2)

  5. #5
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    As long as they start to put more of Yoshida's art talents to work. The February post of Dark Knight and Black Mage looking armor was great...and even those they use the same models for alot of things, the engine allows for variation on those models, so they actually look like upgraded versions.

    Unfortunately they've just been changing colors and a few small details, instead of actually using the engine to its full potential.

    EDIT: This stuff:

    http://images.wikia.com/finalfantasy...I-VayneArt.jpg

    http://squarehaven.com/media/070111_...lthier_art.jpg

    http://farm5.static.flickr.com/4110/...793aa04e87.jpg

    http://static.finalfantasyxiv.com/to...0/64/602_1.jpg

    http://static.finalfantasyxiv.com/to...0/64/602_0.jpg

    (the last two were things posted in the February Yoshi-P letter)

    Also fixed links :P
    (0)
    Last edited by Teknoman; 05-13-2011 at 09:20 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Teknoman View Post
    As long as they start to put more of Yoshida's art talents to work. The February post of Dark Knight and Black Mage looking armor was great...and even those they use the same models for alot of things, the engine allows for variation on those models, so they actually look like upgraded versions.

    Unfortunately they've just been changing colors and a few small details, instead of actually using the engine to its full potential.

    EDIT: This stuff:

    http://images.wikia.com/finalfantasy...I-VayneArt.jpg

    http://squarehaven.com/media/070111_...lthier_art.jpg

    http://farm5.static.flickr.com/4110/...793aa04e87.jpg

    http://static.finalfantasyxiv.com/to...0/64/602_1.jpg <--- from letter

    http://static.finalfantasyxiv.com/to...0/64/602_0.jpg <---from letter
    you are a broken link master lol
    (0)

  7. #7
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Physic View Post
    you are a broken link master lol
    Seriously xD All of those links do not work at all. ;-;
    (0)

  8. #8
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Fixed it.

    Also what ever happened to this sword?

    http://k.min.us/in1Vhi.jpg

    And for that matter, the stuff featured here:

    http://www.youtube.com/watch?v=wc0ilSksWBQ#t=1m04s
    (0)
    Last edited by Teknoman; 05-13-2011 at 09:19 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #9
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Teknoman View Post
    Fixed it.

    Also what ever happened to this sword?

    http://k.min.us/in1Vhi.jpg

    And for that matter, the stuff featured here:

    http://www.youtube.com/watch?v=wc0ilSksWBQ#t=1m04s
    Well, I see where all the time and effort went.
    Implementing features mostly useful to the designers.
    (0)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Gramul View Post
    Well, I see where all the time and effort went.
    Implementing features mostly useful to the designers.
    that is honestly a very strong investment, the more effeciently they can make new content the faster we get it right?

    too bad we dont get to see the returns. Its really easy for us to design stuff now, and we designed a shitload! we re already working on even more new things!
    Too bad since they decided to keep the level cap low, and give us no little new content, we have no access to any of it.
    (0)

Page 24 of 30 FirstFirst ... 14 22 23 24 25 26 ... LastLast

Tags for this Thread