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  1. #211
    Player
    Zanther's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Zanther Deathbringer
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Savish View Post
    Keep up with the insults your doing great, still no in-game parses I see so here is a link for you.

    https://pay.reddit.com/r/ffxiv/comme...er_log_parser/

    Unlike you I don't think our developers to be completely inept in class balance and my brother plays a Warrior he has tanked everything outside of Bcoil, but people like you are creating a stigma that warriors are useless and causing them to lose tanking spots to paladins because people think they cannot tank endgame content.

    When both tanks are 100% equal in single target tanking guess what happens? They bring the one with superior AOE DPS.

    Endgame is Coil

    Warriors can not tank coil without multiple people struggling.

    So no, it is currently not recommended for warriors to tank endgame.

    And no one cares about trash pulls.
    (6)
    Last edited by Zanther; 09-23-2013 at 04:05 AM.

  2. #212
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Evilmog View Post
    I just want to say hi guys whats up.

    The math here is easy, and I'm not sure why people are messing it up. So let's make this simple:

    War tank base HP: 5500
    Defiance adds 25%: 1375
    War HP with Defiance: 6875

    With me so far? Ok, say there's a mob that hits for 2000.

    6875 - (2000*x) < 0

    x is 4. So a warrior would survive 4 hits.

    Paladin HP: 5500

    On the same mob with shield oath would hit for 1500 (2000 * .75 = 1500)

    Same thing:

    5500 - (1500*x)< 0

    Again the answer is 4.

    So let's scale it down a bit

    6875 - (1000*x) < 0
    This time it's 7

    and

    5500 - (750*x) < 0
    Is still 7

    It sucks that we aren't given 'hard' number to go off. I mean ok..I have like 500 parry or something but what does 500 parry equate to as far as a raw % chance?

    Anyone know for sure?
    Nice Math, but you forgot something.

    Add the Skills.

    Make a fight, 1min Long, the Enemy hits all 2,5sec with 1000dmg.
    Aslong there are no Abilities, your right, War = PLD

    But, and thats the Thing, Add Abilities and then it will be PLD>WAR.

    Bloodbath, innerbeast and Storms path cant Counter the Incoming dmg, PLD has the Option, he can reduce the incoming dmg again by 20%, or by 40% or by almost 100% or push is Blockrate by 60%...

    But, i dont loose hope... Yoshi said something, so lets just hope for the next Patch, or maybee at last 2.1.
    (1)

  3. #213
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Evilmog View Post
    I just want to say hi guys whats up.

    The math here is easy, and I'm not sure why people are messing it up. So let's make this simple:

    War tank base HP: 5500
    Defiance adds 25%: 1375
    War HP with Defiance: 6875

    With me so far? Ok, say there's a mob that hits for 2000.

    6875 - (2000*x) < 0

    x is 4. So a warrior would survive 4 hits.

    Paladin HP: 5500

    On the same mob with shield oath would hit for 1500 (2000 * .75 = 1500)

    Same thing:

    5500 - (1500*x)< 0

    Again the answer is 4.

    So let's scale it down a bit

    6875 - (1000*x) < 0
    This time it's 7

    and

    5500 - (750*x) < 0
    Is still 7

    It sucks that we aren't given 'hard' number to go off. I mean ok..I have like 500 parry or something but what does 500 parry equate to as far as a raw % chance?

    Anyone know for sure?

    The issue is the different in heals each class needs over a boss fight. Not the amount of hits they can take before they die with no heals.
    (0)

  4. #214
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Just tried the super OP 30 STR allocation WAR.
    Well, that sucks. I lost 500 hp and gain... well, verry little damage. My regular non crit Inner Beast under maim+berserk + storm's on the boss went from 1650 to 1730ish. I even got one lower than when I had 30 VIT, out of 4 CM I just got 1 1800 IB (still only 150 more than my average IB with 30 VIT out of a lot of them) and I noticed almost nothing on my regular skills, sometimes like 10 more dmg, which is basically a ridiculous trade against 500 hp (on hard content I mean, on CM who cares)
    I'm sure that 30 STR will be a good option once fully geared in ilvl 90, in the mean time you gain verry verry verry little damage for a huge loss in HP.
    (0)

  5. #215
    Player
    wlakiz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Lenneth Val'kyr
    World
    Cactuar
    Main Class
    Marauder Lv 50
    WARs are designed to be a sharp tank, (high risk/high reward). Don't touch WAR's mitigation but buff our dps ability so we make significant damage contribution while tanking. For starters, Storm eye should give -resistance to all types of damage instead of just slashing.
    (1)

  6. #216
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Savish View Post

    When both tanks are 100% equal in single target tanking guess what happens? They bring the one with superior AOE DPS.
    Haha, so you're worried that you might be in the same situation Warriors are - and for that reason, the game is balanced "fine?"

    I mean your argument is essentially "blindly trust the developers despite all of the evidence to the contrary, also if Warrior is buffed I might not have a default spot in every 8 man anymore!!"
    (3)

  7. #217
    Player
    Fuuljo's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sewell Redd
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by wlakiz View Post
    WARs are designed to be a sharp tank, (high risk/high reward). Don't touch WAR's mitigation but buff our dps ability so we make significant damage contribution while tanking. For starters, Storm eye should give -resistance to all types of damage instead of just slashing.
    But that doesn't fix anything. That simply makes MRD more desirable, not WAR.

    When or if MRD gets a second job, most likely for damage or support, the problem WARs have would persist. In fact it probably wouldn't even make WAR more desirable now as group setups would just get a MRD to drop his soul crystal and pick up as many DPS enhancing cross class abilities as possible so he can emulate a damage role, making up for his lack of damage with extra group damage.
    (1)

  8. #218
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    Was Garuda today, and after the fight i saw how "useless" i am.

    Paladin was MT, i was Add tank... fine with me.

    After some AoEs one Healer was to slow and got caught from AoE and Died,

    Paladin says, no Problem, you can raise him.
    He use his 40% dmg reduction and heals himself. In this time, the Healer raised the other one, and we killed Garuda...

    With Warrior as MT you could Forget taht.


    Warrior Need tons of more Heals and so more MP.

    Sure, we Warriors can selfheal us with inner Beast for 1500-2000, but we Need to use alot Ablilities to do taht, and also we only can use taht once all 120sec.


    Dont tell me, that Warriors are fine how they are right now, after taht, i know, something is wrong. Warrior are a second class Tank. Good for Amdapor and Ifrit, but after taht, Paladin will always be better then Warrior.
    (2)

  9. #219
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Actually you don't need a ton of abilities to heal over 1500 on a regular basis.



    With just Berserk I heal about 1900-2000 without a crit. 2900 with a crit

    During sister phase, that's when I'm most vulnerable, but it is at one point in the sister phase, after the green beam add dies.

    As a WAR you need to save your cooldowns until after that point because Garuda will start showing you what-for with her Determination upgrade.

    Once the green beam dies I do two things: A: I use Foresight and B: I use Infuriate if I'm not Wrath III or more. This gives me a free Inner Beast and 15% more heals.

    Those are the only cooldowns I need. If the healer is down during the sister phase, you can use Inner Beast coupled with Berserk but this is really not ideal because there's no point where she stops hitting you during Pacification.

    Really, I've out survived healers most of the time during sister phase. I know you think it's all that and a bag of chips that a PLD could survive with one healer, but I'd really like to see them survive with no healer at all.
    (1)

  10. #220
    Player
    Zanther's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Zanther Deathbringer
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by wlakiz View Post
    WARs are designed to be a sharp tank, (high risk/high reward). Don't touch WAR's mitigation but buff our dps ability so we make significant damage contribution while tanking. For starters, Storm eye should give -resistance to all types of damage instead of just slashing.
    How many times must it be said that no one gives a shit on how much damage you do? As a tank roll, its your job to stay alive while using as little healer mana as possible. This is much harder to do compared to a paladin.
    (0)

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