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  1. #1
    Player
    Vagrant-0's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Valado Vulado
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by cbwriter View Post
    On this note, what might be good is to have quests which are intended for a specific class and are which are only opened up as you get that class to that level. Not only would this give each class its own sort of feel as you level through them, but would allow writers to structure these quests around class abilities or rewards around what that class can use. A few of these could even be used to add incentive to re-run some instances with a healing or tanking class to help alleviate the wait times.

    I do agree with the OP though in most of what was said. There is relatively little reason or benefit to re-run earlier instances, which means that people will just blow through game content in a month and just decide to no longer subscribe as there isn't much to do other than grind out other classes once you've hit end-game.
    (0)

  2. #2
    Player
    Namynyor's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    22
    Character
    Leinad Namynyor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Now, for DoH levequests, Legacy players are accustomed to these having a multiple-quantity synthesis of items without having to farm all the materials to complete the synth, but now we are expected to use all of our own materials for these levequests. This puts an added expense to try and do a levequest as we now have to purchase the materials, or spend additional time trying to farm those items, some of which are very low drop rates (like Gigantoad Skin, which I haven't gotten one of, since I always get Animal Skin from toads now). While it does help to have a guaranteed item reward for MIN and BOT when farming on those classes, FSH and any mob drop farming is still random, and obtaining the specific items you need for crafting a DoH levequest are more time consuming than the actual crafting of the leve. All in all, levequests were much more balanced and enjoyable in v1.0 than they are in v2.0, whether DoH leves or DoW/DoM leves
    (0)

  3. #3
    Player
    Namynyor's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    22
    Character
    Leinad Namynyor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vagrant-0 View Post
    On this note, what might be good is to have quests which are intended for a specific class and are which are only opened up as you get that class to that level. Not only would this give each class its own sort of feel as you level through them, but would allow writers to structure these quests around class abilities or rewards around what that class can use.
    Isn't that exactly what the Class Quests are, that you gain every 5 levels? Or have you avoided doing them because of the level-capped solo instance fights that they are filled with, and seem to me to be contrary to MMO basics since they are Solo only fights. These quests just need to stop giving all of the equipment players would normally purchase from the markets and other players.
    (1)