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  1. #11
    Player
    Brakkis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    8
    Character
    Nahla Lisandril
    World
    Famfrit
    Main Class
    Archer Lv 50
    I couldn't agree more with the issues you posted. Dungeons need to be a viable alternative to Fate grinding. As do Leves.

    Also, why must the chest at the end of the dungeons only drop 1 item? The last chest should at least drop a couple so more then 1 person in the party can possibly get something.
    (0)

  2. #12
    Player
    Itrollwithkarma's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Subspaced Ancientwind
    World
    Siren
    Main Class
    Marauder Lv 46
    I agree that there should be an alternative way to lvling up a second class or opening more quests up for that specific class but if they just raise xp on everything its seriously going to hinder an already easy push to 50. I say easy because hit lv 46 last night and just unlocked stone vigil in main story. Iv never been in a fate party though I like to go out of my way sometimes to enjoy a new fate or quick xp boost
    I do go though dugns a few times, usually once with a pug group and a couple times with friends or FC. They really are interesting and you do get ok gear(practice game mechanics) cant say much about queue times because I tank and my longest wait time has been 20m. I still have lv 40 guildheist, 5 more hunts, ton of quests in Mor Dorh, jobs quests, few more places to explore, and a fair amount of main story.The reason Im not 50 yet is because my time to play is limited but I feel it has been very fast.
    (0)

  3. #13
    Player
    Itrollwithkarma's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Subspaced Ancientwind
    World
    Siren
    Main Class
    Marauder Lv 46
    The only complaint I have about my leveling pattern is I was always 5-6 levels ahead of my main story quests making them pretty easy.

    However, back to my point, I would really like to see some more viable solutions to the grind that is required for secondary classes suggested by the community but raising the xp in dungeons will just draw out more complaints about core lvling being too easy unless they give a few higher level dungeons bigger xp bonus to ease the 45-50 grind. I do agree with Brakkis that chest should drop more than one piece of gear at the end.
    (0)

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