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  1. #1
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sudboyz View Post
    This touches on the subject of mitigation imbalance (not saying that Warriors are supposed to mitigate as much). We know there is a severe imbalance between the two classes, what if PLD couldn't parry, and Warriors can't block? That would level that out instead of PLD parry+block and WAR just parry. They could tweak the numbers afterwards to the desired effects. IMO, this would reduce a variable between the two classes making them easier to balance. Thoughts?
    Right now a PLD eat about 2.2k damage from Titan HM's Mountain Buster, a WAR eats about 4.5k. So, taking this oversimplified example of 1 attack as comparison where WAR takes 2x damage of PLD, in order to keep WAR the way they are now with no mitigation and PLD with all mitigation, the WAR needs about 2x HP of PLD and also healing potency on WAR must be 2x of PLD. So if your average PLD has 5k HP at endgame, WAR needs about 10k HP. Cure II which heals for 1.1k on PLD should heal for 2.2k on WAR.

    In reality, right now WAR has about 7k HP and Cure II heals for about 1.3k.

    Do you see the problem here if WAR is going to continue to be a tank without mitigation? The buff to our HP pool and incoming healing potency must be DRAMATICALLY INCREASED for us to be equivalent to PLD. I just don't see Squenix spamming HP and healing potency at us and calling it a day, that's just lazy game balancing. I mean sure if they do that I'll be happy as a clam and I'll go and tank Titan HM and Bahamut's Coil but I still don't think that's quite what they had in mind originally with WAR.
    (8)
    Last edited by Illya; 09-23-2013 at 10:39 AM.

  2. #2
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Illya View Post
    Right now a PLD eat about 2.2k damage from Titan HM's Mountain Buster, a WAR eats about 4.5k. So, taking this oversimplified example of 1 attack as comparison where WAR takes 2x damage of PLD, in order to keep WAR the way they are now with no mitigation and PLD with all mitigation, the WAR needs about 2x HP of PLD and also healing potency on WAR must be 2x of PLD. So if your average PLD has 5k HP at endgame, WAR needs about 10k HP. Cure II which heals for 1.1k on PLD should heal for 2.2k on WAR.

    In reality, right now WAR has about 7k HP and Cure II heals for about 1.3k.

    Do you see the problem here if WAR is going to continue to be a tank without mitigation? The buff to our HP pool and incoming healing potency must be DRAMATICALLY INCREASED for us to be equivalent to PLD. I just don't see Squenix spamming HP and healing potency at us and calling it a day, that's just lazy game balancing. I mean sure if they do that I'll be happy as a clam and I'll go and tank Titan HM and Bahamut's Coil but I still don't think that's quite what they had in mind originally with WAR.
    They don't need to dramatically increase WAR HP and incoming heals. They just need to change a few skills so WARs actually have a couple of "oh shit" cooldowns. Our best "oh shit" cooldown is Thrill of Battle, but I'd still trade that in for an untraited Rampart anyday of the week.
    (0)

  3. #3
    Player
    Sudboyz's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Thya Jaab
    World
    Famfrit
    Main Class
    Gladiator Lv 31
    Quote Originally Posted by Illya View Post
    Right now a PLD eat about 2.2k damage from Titan HM's Mountain Buster, a WAR eats about 4.5k. So, taking this oversimplified example of 1 attack as comparison where WAR takes 2x damage of PLD, in order to keep WAR the way they are now with no mitigation and PLD with all mitigation, the WAR needs about 2x HP of PLD and also healing potency on WAR must be 2x of PLD. So if your average PLD has 5k HP at endgame, WAR needs about 10k HP. Cure II which heals for 1.1k on PLD should heal for 2.2k on WAR.
    I was more getting at the fact giving warriors parry and paladins block for avoidance stats would make balancing that aspect much easier, and tweaking the numbers after the change would adjust for any issues of removing parry from PLD would make.
    (0)