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  1. #11
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    do whatever you enjoy. if FATEs are annoying you, switch over to Dungeons; if both irk you, you could even go explore maps (I get like 30+k exp for completing 1 set of map in late 40s); if none of these interest you at all, and you have no more quests to do, then maybe take a break and level another class/gather/craft or help out FC/LS mates with stuff.

    No matter what you do, do it often enough it becomes a grind. However, the prospect of getting 50 (for a myriad of reasons - I am very motivated by the ability to don the full AF for example) usually provide sufficient drive for players to get over the "grind". That being said, if EVERYTHING in the game feels boring to you, then maybe this just isnt the right game for you and do not feel bad to face it and accept it
    (0)

  2. #12
    Player
    Ivy_Blackrose's Avatar
    Join Date
    Nov 2011
    Posts
    34
    Character
    Dasilva Blackrose
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    I have to level 8 classes to 50 in order to be able ot achieve the max utility I desire, quests are only enough to feed 1 maybe 2 classes, so that means the other 6 classes have no way to level other than fates....keep fates the way they are
    (0)

  3. #13
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I think it is super duper boring.
    (1)

  4. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alhanelem View Post
    Before you ask this question you should ask yourself:

    What do you think of spam killing the same SINGLE MONSTER type for hours to level up?
    You grasp onto this and make it very clear you're against monster grinding - Except Dungeon and FATES currently in XIV ARR is the exact same concept, stop fooling yourself.
    (1)

  5. #15
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jynxii View Post
    At least in a mob grinding party you can actually do a rotation and 'fight' the enemies.
    I learned how to play all my classes in FFXI leveling up in exp parties, I only learned how to tab bio/aero and spam stone leveling SCH and WHM in FF14. I learned what every single ability did, how to use it, how much damage it did, how much enmity it generated, how it skillchained, what were effective combos, how to manage my mp, what stats were good for my class, what food was good for my class, how every other class worked in a party set up besides my own, what was my best way of healing or dealing damage, etc. In FF14 I learned that bio and aero are good for tagging enemies quickly and Blizzard2/BLM is the best for tagging mobs and gaining exp in fates.
    (2)

  6. #16
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ivy_Blackrose View Post
    I have to level 8 classes to 50 in order to be able ot achieve the max utility I desire, quests are only enough to feed 1 maybe 2 classes, so that means the other 6 classes have no way to level other than fates....keep fates the way they are
    Just because this is the case, it does not make it good design. When did you plan to get all these classes to 50? In the next 2 months? How long are you going to keep resubscribing when you've completely maxed out all your classes? How long are others going to keep subscribing when they've maxed out all their classes? The current state is going to end up hurting SE just as much as it will the players when everyone has maxed everything, and start logging on less and less until they stop subscribing.

    Quote Originally Posted by Shiyo View Post
    I learned how to play all my classes in FFXI leveling up in exp parties, I only learned how to tab bio/aero and spam stone leveling SCH and WHM in FF14. I learned what every single ability did, how to use it, how much damage it did, how much enmity it generated, how it skillchained, what were effective combos, what was my best way of healing or dealing damage, etc. In FF14 I learned that bio and aero are good for tagging enemies quickly.
    I laughed because it is true. :P
    What worries me more is when you join one of these groups and see an excess of tanks/healers, and you know they'll be 50 eventually and have very little clue in a dungeon/raid. I'm currently working on WHM now after levelling SCH, so I have the general idea of healing and positioning as a healer, but even I poke my head into dungeons to figure out the differences between the two classes and find out how it works in a 'real world' scenario. I guess it is a good thing I have made some good friends to run with at level 50 when I get there.
    (1)
    If my posts seem short or incoherent, I am probably editing the rest in.

  7. #17
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Reiku Lumenaris
    World
    Leviathan
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Valsh View Post
    Dungeon xp needs to be at least doubled.
    This would be awesome. More exp for dungeons!


    Better scaling fates for high population zones would be great too.
    (1)

  8. #18
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    I come from the background of the old-style leveling parties of FFXI, where players just sat in one place for hours on end pulling mobs that you fought in order to get EXP. Occasionally you would stop to let the healer rest to get MP back (or not if there was a BRD in the party with Mage's Ballad), but for the most part it was hour upon hour of just sitting in one camp, farming the same mobs, and once you got past a certain level, you'd move to another camp and do the same thing.

    For me, running FATEs and dungeons for EXP is a significant improvement over the EXP parties of the past that I had participated in for two very important reasons. 1) You're not sitting in the same place doing the same thing. Sure, the tasks you do may be repetitious, but you're always on the move to that next area and the tasks you perform in order to get the gold rank change so you're not always doing the same thing. 2) Income. While it may not feel like a whole lot (and it probably isn't, since XIV has a notable issue with the amount of new money coming into the system), you ARE getting significantly more income in the form of Gil and Free Company Seals than you would be just farming monsters. On top of that, running dungeons appropriate to your level while running FATEs gives you the chance at really good gear that could last you a significant amount of time, again not something you would get if you just farmed monsters.

    It's not a perfect system, as the income could be better and I'd like to see a slight boost to dungeon EXP, but I consider it a massive improvement over the old EXP party.
    (0)



  9. #19
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ivy_Blackrose View Post
    I have to level 8 classes to 50 in order to be able ot achieve the max utility I desire, quests are only enough to feed 1 maybe 2 classes, so that means the other 6 classes have no way to level other than fates....keep fates the way they are
    You're correct "quests are only enough to feed 1 maybe 2 classes" but I don't ask to change FATEs !! We need more verity of contents that are interesting and make us experience good times of doing them because of them.. When I do FATEs I only enjoy when I achieve the next level but the 3 hours spamming isn't fun, it's just waste of time. I rather waste my 3 hours in something useful and rewarding, and FATEs aren't useful but rewarding.
    (0)

  10. #20
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Since you guys talk about GW2 I have the game I stopped playing 6 months ago but I actually played it for 100+ hrs and what's interesting about it is I only discovered 60% of the map and every new area I go to there's alot of different [Heart missions] and amazing dynamic events and badass bosses that sometimes kills all the players around.

    but here I already tried all FATEs to Lv49 and discovered all the map in 4 weeks.
    (0)

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