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  1. #1
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    I come from the background of the old-style leveling parties of FFXI, where players just sat in one place for hours on end pulling mobs that you fought in order to get EXP. Occasionally you would stop to let the healer rest to get MP back (or not if there was a BRD in the party with Mage's Ballad), but for the most part it was hour upon hour of just sitting in one camp, farming the same mobs, and once you got past a certain level, you'd move to another camp and do the same thing.

    For me, running FATEs and dungeons for EXP is a significant improvement over the EXP parties of the past that I had participated in for two very important reasons. 1) You're not sitting in the same place doing the same thing. Sure, the tasks you do may be repetitious, but you're always on the move to that next area and the tasks you perform in order to get the gold rank change so you're not always doing the same thing. 2) Income. While it may not feel like a whole lot (and it probably isn't, since XIV has a notable issue with the amount of new money coming into the system), you ARE getting significantly more income in the form of Gil and Free Company Seals than you would be just farming monsters. On top of that, running dungeons appropriate to your level while running FATEs gives you the chance at really good gear that could last you a significant amount of time, again not something you would get if you just farmed monsters.

    It's not a perfect system, as the income could be better and I'd like to see a slight boost to dungeon EXP, but I consider it a massive improvement over the old EXP party.
    (0)



  2. #2
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Since you guys talk about GW2 I have the game I stopped playing 6 months ago but I actually played it for 100+ hrs and what's interesting about it is I only discovered 60% of the map and every new area I go to there's alot of different [Heart missions] and amazing dynamic events and badass bosses that sometimes kills all the players around.

    but here I already tried all FATEs to Lv49 and discovered all the map in 4 weeks.
    (0)

  3. #3
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nahara View Post
    I come from the background of the old-style leveling parties of FFXI, where players just sat in one place for hours on end pulling mobs that you fought in order to get EXP. Occasionally you would stop to let the healer rest to get MP back (or not if there was a BRD in the party with Mage's Ballad), but for the most part it was hour upon hour of just sitting in one camp, farming the same mobs, and once you got past a certain level, you'd move to another camp and do the same thing.
    No one said we wanna get rid of FATEs and Dungeons, actually having them much MUCH better than not.
    (0)

  4. #4
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by dark0past View Post
    No one said we wanna get rid of FATEs and Dungeons, actually having them much MUCH better than not.
    I wasn't saying that, either. I put that is so that someone reading my pose knows where I'm coming from when I say how much I enjoy FATEs and Dungeon running.
    (1)



  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by dark0past View Post
    No one said we wanna get rid of FATEs and Dungeons, actually having them much MUCH better than not.
    My problem is people are making it sound like it's a better alternative when it's really not.

    Leveling gets dull for a while no matter how creative or inventive they get. It's just a fact of repeating any given activity.

    I've yet to meet a MMORPG that can stretch out progression long enough to keep people playing without making any aspect of it at least somewhat repetitive and tiring after the first time you go through it.
    (0)