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  1. #1
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60

    What do you think about spamming FATEs and Dungeons ?

    Hello everyone.
    I don't speak English very well but I hope you get the idea.

    I'm currently between Lv40-Lv50 and all I do is spamming FATEs with other players or spamming Dungeons with my friends, I mean it's like playing the same level again and again at Mario games right ? except Mario is challenging but FATEs just participate at killing 2 or 3 mobs and you'll get 10k-20k exp
    and spamming FATEs 30 times for 3 hours just to get to the next level ? from Lv42 to Lv43

    I mean don't get me wrong I like when things are more rewarding but only when you do "interesting" stuff for 3hours like "meaningful quests" <<< which is lacking. not just FATE spamming !!
    However, the Dungeons are much more fun although 3 mobs at each corner from the start to the end is meaningless !!
    Bosses are interesting. 3 monsters at each corner not!

    I have alot of thoughts in mind but my thoughts doesn't matter, does it ?
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    You don't need to do fates. I only do them in between dungeon finder and levelling DoL.

    Start an exp party and venture out somewhere dangerous. Sure, you won't get the same exp/ph (geez...this isn't a job!) but you'll have way more fun.

    Also, work on you hunting log, if you haven't already. This helps massively when levelling other classes.

    I repeat. YOU ARE NOT FORCED TO FARM FATES! And I agree, there is no skill involved whatsoever using this method.
    (8)

  3. #3
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Sasse View Post
    Also, work on you hunting log, if you haven't already. This helps massively when levelling other classes.
    You are seriously overestimating the value of the hunting log. After level 20, you *might* get a level off your entire log for that level group. The word "massively" is a huuuuuuuge exaggeration.
    (2)

  4. #4
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I love hunting log between Lv10-Lv30 it gives you a huge bounce and so fun to go from area to area to hunt different monsters specially when they're above your lvl. I did everything in the game I only do Dungens and FATEs to lvl up and unlock story quests.

    And yes no skill involved whatsoever in FATEs but in Dungeons skill needed .
    (0)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I think it's about right for an MMO that mimics the "standard" design these days.
    (1)

  6. #6
    Player
    Tareel's Avatar
    Join Date
    May 2013
    Posts
    33
    Character
    Istade Solari
    World
    Adamantoise
    Main Class
    Conjurer Lv 45
    I'll pass on hours and hours of fate grinding when the fate mobs dissolve in less time than it takes to apply an instant cast. And the fates themselves end about 30-60 seconds after the horde gets there. Coerthas has worn me out.

    IMHO: If they are going to mimic Rift and GW2's form of dynamic content then they need to mimic the way Rift and GW2 scale them up based on zone/area population.
    (4)

  7. #7
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tareel View Post
    IMHO: If they are going to mimic Rift and GW2's form of dynamic content then they need to mimic the way Rift and GW2 scale them up based on zone/area population.
    Oh here I was trying to figure out some formula for how that could do it in another thread, but simply scaling it up based on players in the zone would promote the social side of the server, rallying people together to actually achieve something! I would love for some of the NM's to actually feel like bosses, or missions like Defence of the Hive in Quarrymill to actually require some defending!

    I'm pretty sure the FATEs were meant to be like 'dynamic quests' akin to GW2, but instead, as mentioned, it is one button instant cast spam, and aren't very 'questy' at all! That, and I don't recall an actual quest that gave me 23k experience for 60 seconds of 'work'.
    (0)
    If my posts seem short or incoherent, I am probably editing the rest in.

  8. #8
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Dungeon xp needs to be at least doubled.
    (4)

  9. #9
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Reiku Lumenaris
    World
    Leviathan
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Valsh View Post
    Dungeon xp needs to be at least doubled.
    This would be awesome. More exp for dungeons!


    Better scaling fates for high population zones would be great too.
    (1)

  10. #10
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rin_Kuroi View Post
    This would be awesome. More exp for dungeons!


    Better scaling fates for high population zones would be great too.
    Agreed ...

    + more content and [Hard long quests] with more than 10k exp
    (0)

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