Quote Originally Posted by Alhanelem View Post
Seriously, how is that better than what we have now? Because that's the alternative most people are begging for. When you're doing fates or dungeons, you're moving around, you're fighting a variety of enemies, there's more stuff going on. At WORST, it's more exciting than the typical kill colibri monster for 3-4 hours we had in FFXI.
The problem is that you don't kill a variety of enemies during FATEs, you spam your instant casts for 40 seconds, then go sit back in town until another pops up and you do this again. If the FATEs went for the 'intended' duration, or lasted 5-10 minutes each (depending on the FATE), then it would be far more exciting. It would even bring dungeons in as an alternative because they'd be on pretty even footing; Dungeon takes about 60 minutes and nets you X experience while 60 minutes of FATEs would also net you X(x) experience, not XXXXXXX experience.

At least in a mob grinding party you can actually do a rotation and 'fight' the enemies.