Before you ask this question you should ask yourself:What do you think about spamming FATEs and Dungeons ?
What do you think of spam killing the same SINGLE MONSTER type for hours to level up?
Seriously, how is that better than what we have now? Because that's the alternative most people are begging for. When you're doing fates or dungeons, you're moving around, you're fighting a variety of enemies, there's more stuff going on. At WORST, it's more exciting than the typical kill colibri monster for 3-4 hours we had in FFXI.
Fates and dungeons are far better than what most games offer you to level up.
Grinding is grinding, and nobody can invent a level up system that changes that. If it takes time, it's going to get dull eventually no matter how you design it. I'm not fooling myself- its a simple fact. there is more variation in fate and dungeons than there is in single mosnter grind parties. You're the one who's fooling yourself if you belive otherwise. Both are grinding, but one is less terribly boring than the other.You grasp onto this and make it very clear you're against monster grinding - Except Dungeon and FATES currently in XIV ARR is the exact same concept, stop fooling yourself.
no you can't, lol. And how is this different than a rotation of fates with different enemies anyway? In FFXI, this is actually discouraged. Moving around to fight different things pre abyssea was often dangerous and not worth the trouble. Post abyssea, you're punished for killing a variety of monsters- you NEED to kill the same ones over and over to get the best XP.At least in a mob grinding party you can actually do a rotation and 'fight' the enemies.
TL;DR. There's only so much you can do to make leveling fun, especially past the first time you do it. Leveling up is a starting point, not the whole game. I can't understand people who live for the grind of leveling up and ignore all the other content in the game.
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