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  1. #1
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Melee: Positional requirements for maximum damage POTENTIAL. Often not met due to how boss fights end up.
    Ranged: No positional requirements. Can shoot/ cast from any distance, will always connect for same minimum damage at the very least.

    Melee: Unsafe, close target for bosses, either through AoE attacks or simple attacks from bosses. Giant knights never cleave bards but melees always get hit. Melees get hit by random boss attacks even if they don't have hate.
    Ranged: Safe from AoE that do not show red lines. Safe from AoE with red lines. Safe from virtually all ranged boss attacks. Bosses hardly ever target ranged (unless they steal hate).

    Melee: Succesfully avoided AoE but cannot attack boss due to minimum distance requirement. Downtime, resulting in lower Dps output.
    Ranged: Never stop attacking. No downtime. All attacks connect, even while running away, facing away from the boss.

    Melee: No support role, cannot do anything other than pure dps. More so for Monk than for Dragoon. At least Dragoon get to stun 3 times.
    Ranged: Support roles, can cast songs, dots, support heal, support LB.

    It is completely out of balance. If ranged jobs are supposed to be support jobs, they shouldn't be even remotely close to top dps.
    (24)
    Last edited by Truedragon; 09-22-2013 at 07:17 AM.