Yeah, I agree that the current system is not the best implementation, i just pray that Yoshi does not implement auto-attack.But spamming numbers can get boring too. The idea of manual is good, but the implementation in FFXIV is boring. TERA, GW2, and B&S seem to pull off action-based combat really well. FFXIV, not so much. Even though SE's heart was in the right place, they didn't seem to be able to realise their vision (combat where actions and positioning matter).
Active combat where position matters allows for a lot of strategy and CREATIVITY when fighting.
The responsiveness and visual representation of our attacks in FFXIV is quite poor.
But anyway, in conclusion, auto-attack does not seem to resolve the issues afflicting FFXIV's combat system at the moment.
I can guarantee your prayers will be unheeded.
They already said they are making the combat system REVOLVE around auto-attack. Apparently auto-attack is integral to the new system. So that just goes to show what we can expect from the new combat system, LOL.
Sorry dude, but it's coming.
http://forum.square-enix.com/ffxiv/t...ll=1#post63333
That post is filled with so much fail its sad. Its not even the auto attack that gets me, but rather for whatever changes they are planning they can think of no other way to make it work than with auto attack. I cant think of any of the major issues with battle that are effected by auto attack, or lack there off
They are talking about class uniqueness, and stats and using auto attack to solve that?
the main issues with battle are due to a lack of interactivity, lack of needing to use skills, lack of movement,
and lack of any sort of visual uniqueness for 90% of your attacks. lack of combos
auto attack solves and helps none of these issues, while theoretically it may not hurt some, the fact that auto attack is integral to all his plans suggests that whatever he is trying to solve is not what most people think is the problem with battle.
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