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  1. #361
    Player
    Fortyniners's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Anna Chapman
    World
    Malboro
    Main Class
    Archer Lv 45
    I definitely DO NOT want to see the ability to purchase single items from a stack of 99. If that is incorporated, everyone will be selling stacks of 99 and the only way one could sell anything would be to undercut the lowest price. The undercutting would continue until there was no way to make any money.

    As it now stands you can buy from people selling smaller amounts and although the single item price may be slightly higher, the overall price is much lower. Or, if you don't like that, go gather. After all, that's what this game is all about.
    (0)

  2. #362
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Fortyniners View Post
    I definitely DO NOT want to see the ability to purchase single items from a stack of 99. If that is incorporated, everyone will be selling stacks of 99 and the only way one could sell anything would be to undercut the lowest price. The undercutting would continue until there was no way to make any money.

    As it now stands you can buy from people selling smaller amounts and although the single item price may be slightly higher, the overall price is much lower. Or, if you don't like that, go gather. After all, that's what this game is all about.
    Just popping in to remind those who didn't read the thread that massive undercutting is already happening and will never go away. The fanciful vision you have of the current market system takes a blow every time someone sells an item for 1 less gil than you.

    The market wards as they are would work as intended if more players had a modicum of patience or a clue about economics. They don't. Since this is irreconcilable, the best thing to do is return the wards to a more convenient state.
    (2)

  3. #363
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Garnatian View Post
    Are you fricking insane? Do you realise that would dramatically drive down the price of EVERYTHING! You can get by by offering higher prices for lower stacks, which gives at least some other dimension to price options, but if you do this, all that will matter is price per unit. The amount of undercutting would be INSANE.
    Ya know 1.0 survived this INSANE undercutting and it actually had a more stable economy to boot.

    Right now even though you can sell in stacks or singles the prices are going through the floor because of stupidy.

    Quote Originally Posted by Silvyr View Post
    Think of this as like when you go to the store, you can buy a 20 pack of cokes for $5 making them about 25 cents each, or you can go to the vending machine and buy the same coke only its a dollar. WHY is this you ask? BECAUSE YOU DIDNT' HAVE TO BUY 20 of them.... its called bulk pricing people.
    Thats fine and all .. so make the maximum stack size 20 when selling on the AH, I don't go to a store and buy a 99 stack of cokes I don't even think such a thing would exist unless you bought directly from the manufacturer. (maybe I could buy 5 x 20, but that's not the same thing is it)

    I appreciate that sellers (and buyers) both want to get a bargin when buying in larger stacks but why can't it be like in FFXI, where the stack size was either 12's or singles, except in XIV we could have singles, fives, tens and twenties or something.

    99's are really too large a stack unless its cloth, leather, ore, lumber etc.
    (and even then most people don't want to buy 99 in one go unless they are power levelling)
    (0)
    Last edited by Jinko; 09-20-2013 at 07:41 AM.

  4. #364
    Player
    Anubis_Nephthys's Avatar
    Join Date
    Aug 2013
    Posts
    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    This thread has popped up again? FFS
    This is a horrid idea. If a gatherer wants to sell in stacks, let him/her.
    If/when he or she doesn't sell it, he/she will be forced to separate the stack into more convenient sets.

    I saw where the OP mentioned that this silly feature was in 1.0
    Maybe i have misunderstood, but wasn't 1.0 a flop? Maybe this ridiculous feature is part of the reason? There were no bulk deals? Money from Gathering was slow as hell because someone only wants to buy one item, so they can create it once and get their Completion bonus?
    (0)

  5. #365
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Anubis_Nephthys View Post
    This thread has popped up again? FFS
    This is a horrid idea. If a gatherer wants to sell in stacks, let him/her.
    If/when he or she doesn't sell it, he/she will be forced to separate the stack into more convenient sets.

    I saw where the OP mentioned that this silly feature was in 1.0
    Maybe i have misunderstood, but wasn't 1.0 a flop? Maybe this ridiculous feature is part of the reason? There were no bulk deals? Money from Gathering was slow as hell because someone only wants to buy one item, so they can create it once and get their Completion bonus?
    Yes being able to buy from stacks is why 1.0 failed. (but to answer you correctly, 1.0 had bulk buying/selling, single items and buying from stacks) the seller had the choice to do all 3.

    You know GW2 also allows players to buy from stacks also right.
    (1)
    Last edited by Jinko; 09-20-2013 at 07:46 AM.

  6. #366
    Player
    Wulfies's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Wulfies Mightypaw
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinko View Post
    Yes being able to buy from stacks is why 1.0 failed. (but to answer you correctly, 1.0 had bulk buying/selling, single items and buying from stacks) the seller had the choice to do all 3.
    +1!!!

    I do not know about you all, but in the 1.0 market system I banked some serious gil (80mm in 1.0 money, which is now 8mm (stupid 90% haircut)). This was even with the 1 gil undercutting ability like they had none.
    (0)


    "Be like MacGuyver....Adapt and Overcome!"

  7. #367
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    Ya know 1.0 survived this INSANE undercutting and it actually had a more stable economy to boot.
    I believe FFXI's market was nothing like FFXIV, so the comparison is moot.

    Please, people. Don't listen to this guy. He has no understanding of how the market works or how it will work when it inevitably crashes because of this really stupid idea.
    (1)

  8. #368
    Player
    Destor's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Jado Montoya
    World
    Moogle
    Main Class
    Archer Lv 25
    I really would hate to see this. When i farm i farm 198 of the item. Sell one as a full stack and then split the second 99 with single sales, multiples of 10 etc. Like in the real world if you buy bulk you pay less per. MAKES PERFECT SENSE. But I always try to put 10 singles and a few 10s and a 25 for example. give people options. But as the seller i should be in control of this, not the consumer. if you dont like it dont buy from me.
    (0)

  9. #369
    Player
    Sinbios's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Sinfonica Valendia
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    Translation: the market planning team intentionally made it difficult for players to easily participate in the economy so that players who invest time and effort into it are rewarded, essentially creating a "Merchant" role. But the problem is, "Merchant" isn't a job, trading isn't one of the three facets of the game, the market isn't so people could invest time and effort into it to become good at selling things; it's to consume the products of actual jobs such as crafters and gatherers. The focus should be on those activities, not make the market so difficult and demanding to manage that selling the products of actual jobs becomes a job itself.

    My experience as one of those players that "check the markets"; it takes about 15 minutes to research prices and adjust the prices for all 40 retainer slots through the godawful interface where you have to spawn subwindows three levels deep to check current prices and adjust your price, and sometimes as soon as I'm done some of my prices have been undercut. I have to repeat this process every 30 minutes to one hour to get anything to sell, otherwise if I check back in a day things would only have sold for the half hour or so after the price adjustment, otherwise they sit behind a horde of undercutters who (like me) are adjusting their prices constantly to stay competitive. Add to this the hour or so required every day for market research plus however many hours it takes to restock my inventory, crafting and managing my listings on the market has basically been a full time job. I don't want to spend my time being a merchant, I just want to be a crafter and feel like the stuff I craft have some value. Trying to create that value through market micromanagement is not fun.
    (4)
    Last edited by Sinbios; 09-22-2013 at 12:48 AM.

  10. 09-21-2013 09:40 PM

  11. 09-21-2013 09:41 PM

  12. #370
    Player
    Radamanthe's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Cepheide Leonart
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I really hope SE won't surrender to whinning kids on this point. There are certainly lot of stuff to implement, but I definitely don't want what OP asks for. Or make it an option for the seller. Period.
    (0)
    We don't stop playing because we grow old, we grow old because we stop playing.

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