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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    630
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    (53)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Burrmanchu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    118
    Character
    Burr Manchu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    I can see how the system in place would be beneficial to help create discounts for buying "more" of something, but with item sale limitations, it's rough trying to find a single item to buy without being forced to buy a stack. Plus everything is way overpriced to begin with...

    To be the easiest amount of an item to buy, is "one".
    (35)

  3. #3
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 96
    Quote Originally Posted by Camate View Post
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    Oh for Gods sake.
    It's cumbersome, unnecessary, and just inconvenient. This is the same kind of over thinking logic that led to the terrible 1.0 system in the first place.

    I don't want to buy a huge expensive stack of horns when I only need one, and it's just time consuming to go out and get every ingredient myself. And no one is going to sell one of an item because you only give them 20 slots at a time!

    You guys have made some questionable decisions but this has got to be one of the least helpful. You're all about bringing the game up to standard? Well this is severely substandard.

    Please PLEASE reconsider.
    (32)
    Last edited by Gramul; 08-29-2013 at 03:10 PM.

  4. #4
    Player
    Zedd's Avatar
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    Mar 2012
    Posts
    5
    Character
    Zedd Zul
    World
    Hyperion
    Main Class
    Blacksmith Lv 58
    No just no by doing this you make people pay more in the long run. There are times when you just want one item. I know people in my ls that come to me with mats to make items for them due to not havening the time to level everything them self. How will this be right for them or me when I would like to make something and being one item short. Instead of spending all that time going back out to farm I can get it from the market. This hurts the buyers more then the seller and I sorry to say I'm not going to put just 1 of 99 on the market that's a waste of time and space when you only give us 20 spot on a rentainer. Pls change and be nice
    (6)

  5. #5
    Quote Originally Posted by Camate View Post
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    Okay, but that isn't working....These people are just trying to sell huge quantities for outrageous prices. I tried to by two things the other day to make some botany gloves. I would have had to spend 500k to get just two items.
    (9)

  6. #6
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Saira Dey
    World
    Leviathan
    Main Class
    Archer Lv 100
    Quote Originally Posted by Sartori View Post
    Okay, but that isn't working....These people are just trying to sell huge quantities for outrageous prices. I tried to by two things the other day to make some botany gloves. I would have had to spend 500k to get just two items.
    Isn't that the sellers' fault. Smart sellers will put up stuff for lower stacks and even be able to charge more per item. I hope this doesn't get changed. If I just need a tablespoon of salt for something, I don't get to go into a grocery store and demand they take a tablespoon of salt from a box and sell it to me.

    I hope SE doesn't cave in this regard. Giving sellers more options to be competitive is a good thing.
    (3)

  7. #7
    Player
    Inzoum's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Camate View Post
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    I understand that the development team has carefully discussed the matter internally and that the current system is the result of the decisions you made after said careful discussions. However, we, the players, your paying customers, are telling you in no uncertain terms that we feel you've made bad decisions, and that we feel things were better before, many of us having actually had a chance to compare both systems.
    (5)

  8. #8
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Camate View Post
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    So in effect you are saying those who "check the markets" *ie sellers* can monopolise the hell out of those who don't, guess I will just farm everything myself and the market-ward will just become a feature I never use.

    I was hope that SE would change this decision at some point (especially considering the outcry from people in this thread), but I am pretty sure now that they won't.
    (6)
    Last edited by Jinko; 08-29-2013 at 09:12 PM.

  9. #9
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Camate View Post
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    In order words: "we copied the standard instead of doing it right."
    (3)

  10. #10
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Camate View Post
    Greetings,

    The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
    While this might have been the goal, I feel the opposite is true. This ends up restricting both the buyer and the seller. I'm all for giving the buyer the option to sell as a stack. And thus can only be bought as a stack, but what ends up happening is buyers and sells what to buy the amount they want to buy, and there are sellers who would be happy if player A bought 50 items, and player B bought 10 etc, selling 60 beats selling 0.

    Please reconsider.
    (5)
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