Am I the only one trying out Dexterity for the bonus points? This adds to our damage avoidance, and up to level 36 has seemed to work quite well for me. I wish we could grab parses and pull real numbers so that we could test things more thoroughly.
Am I the only one trying out Dexterity for the bonus points? This adds to our damage avoidance, and up to level 36 has seemed to work quite well for me. I wish we could grab parses and pull real numbers so that we could test things more thoroughly.

Dex gives very little in mitigation. The dex thresholds are increments of ~40 dex = +1% parry chance - and that is ALL you get out of dex. The threshold for str is about the same... every ~40 str gives you 1% parry damage reduction BUT str also gives you damage, and for warriors damage = more mitigation (threw self heals). And at lvl 50 +30 str gives you about 5-8% more damage. Vitality gives you 18 HP per point (with defiance up) and sure it will make those stoneskins worth about 5-8% more but stoneskin is rarely used during fights, this will also add the same amount to the heal on the sch % HP based heal. I personally went 30 str. But I think any combination of str and vitality is the way to go - as long as you are not placing your points into any other stat it is all preference and in the end will work out to close enough to the same that it makes no difference.
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