Quote Originally Posted by Nakiamiie View Post
I vote for:
"The world that we have now, with massive seamless regions, but a lack of environmental variety."
and add more game objects to increase variability of the seamless regions.

I don't want to give up seamless feature.

EDIT: isn't there a technology out there that allows to change texture maps seamlessly? Like, instead of loading 1 big data file, load many smaller files and swap them in memory as the player moves around?? This would allow for seamless zones with lots of variability.
Can't have it both ways. This is a hard choice for the purposes of the thought-experiment. Seamlessness or variety, which do you hold higher in regard?