I believe what you're all missing is the fact that if more than the current mobs spawning is available is that the material value will drop, the gear value will drop, and the reason for crafting to make money will diminish.. I love when materials are highly priced, that means that the following crafts required to refine them actually produce a profit

otherwise, you end up with in the end game, the same price structure that is shown in the lower level gear, crazy low,

people selling gear that costs 10k to make for 5kg is the problem, not the price of materials, or the quantity of materials available, people need to realize that certain things take time to sell instead of spiking their prices crazy low,

I have never had a problem purchasing mats when I buy mats to make gear, because I sell gear for greater than it costs not less than