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  1. #11
    Player
    asweknowit's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    23
    Character
    Cyan Ayers
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    sounds fine to me
    (7)

  2. #12
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Let's just wait for 2.1 to come out first before we start a war between fortune tellers and white knights.
    (9)

  3. #13
    Player
    Ordain's Avatar
    Join Date
    Oct 2011
    Posts
    18
    Character
    Abel Ordain
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    At launch World of Warcraft had little to no end-game content to. Dungeons didn't have multiple difficulty modes and Raids didn't have multiple sizes.

    Dungeons included: Lower Blackrock Spire, Blackrock Depths, and debate-ably Stratholme though it didn't go to max level.

    Molten Core, Onyxia's Lair both 40-man dungeons at launch. Upper Blackrock Spire was a 10-man raid at launch.

    The Raids were horrible and took months to be fixed up to be playable properly so. The flaming on the forums and in-game makes the flak FFXIV is getting look like childs play -- however people still gave it time and look where it got to.
    (12)

  4. #14
    Player
    Haoma's Avatar
    Join Date
    Mar 2012
    Posts
    112
    Character
    Orpheus Telos
    World
    Sargatanas
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Ordain View Post
    snip
    Look at FFXI: the Japanese had next to nothing to do when it was first released, as well.
    But you know how it goes. You can't tell anyone that content funnels into an MMO over time. You're a "White Knight" if you do.
    (12)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by nimrod View Post
    Stuff in the OP (Truncated due to character limit)(
    I wouldn't be so quick to presume that just because you could enter TCT with the DF, that it's going to be easy.
    (2)

  6. #16
    Player
    Sadique's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Luciux Leclaire
    World
    Behemoth
    Main Class
    Archer Lv 100
    Quote Originally Posted by Ordain View Post
    At launch World of Warcraft had little to no end-game content to. Dungeons didn't have multiple difficulty modes and Raids didn't have multiple sizes.

    Dungeons included: Lower Blackrock Spire, Blackrock Depths, and debate-ably Stratholme though it didn't go to max level.

    Molten Core, Onyxia's Lair both 40-man dungeons at launch. Upper Blackrock Spire was a 10-man raid at launch.

    The Raids were horrible and took months to be fixed up to be playable properly so. The flaming on the forums and in-game makes the flak FFXIV is getting look like childs play -- however people still gave it time and look where it got to.
    while this is true, that game also launched a decade ago and developers have had time to see the market and what is expected. I also was under the impression that while the game was redone, the groundwork for this content was already laid in 1.0. I personally wish they had put less dungeons in the 1-49 range and used them at 50 instead. 3 dungeons from 15-18 was a bit overkill. There are 16 dungeons and only 4 of them are level 50, 2 of them dont drop items.
    (4)

  7. #17
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by LordSideKicks View Post
    Let's just wait for 2.1 to come out first before we start a war between fortune tellers and white knights.
    Heh, I remember when people said "Wait till ARR comes out before assuming x..." which ended up being true. ARR isn't going to be a "raiding" MMO, he wants it to be casual and accessible to everyone, hardcore and not alike so of course we won't see "real raiding content" until the game gets top heavy.
    (0)

  8. #18
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'd be happy with server transfers and increasing token drops from primals. So I don't have to run the same dungeon eight times a week and at least have a change of scenery. CT? Meh. 24 man raid through DF sounds like a mess but I'll give it a go. If transfers are implemented I should have a FC by then to do it with.
    (0)

  9. #19
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alhanelem View Post
    I wouldn't be so quick to presume that just because you could enter TCT with the DF, that it's going to be easy.
    Yoshi-P stated it will be made for duty finder and "not that hard" in a live interview.
    (2)

  10. #20
    Player
    Ordain's Avatar
    Join Date
    Oct 2011
    Posts
    18
    Character
    Abel Ordain
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sadique View Post
    while this is true, that game also launched a decade ago and developers have had time to see the market and what is expected. I also was under the impression that while the game was redone, the groundwork for this content was already laid in 1.0. I personally wish they had put less dungeons in the 1-49 range and used them at 50 instead. 3 dungeons from 15-18 was a bit overkill. There are 16 dungeons and only 4 of them are level 50, 2 of them dont drop items.
    I agree with this I think more of the 16 should have been 50 as they're guildhests and FATEs to assist in leading up to 50.
    (0)

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