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  1. #11
    Player
    Tatiana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    204
    Character
    Desmina Lys
    World
    Cactuar
    Main Class
    Dancer Lv 100
    I agree with this post. They need to buff quest XP from leves.
    (1)

  2. #12
    Player
    Jojoba's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Jojoba Primrose
    World
    Brynhildr
    Main Class
    Red Mage Lv 65
    I do believe leves need to reward exp, especially since they have a cap. FATEs aren't limited and can award high amounts of experience any time you do one... Leves seem counterproductive unless they seriously beef up the exp rewards.
    (1)

  3. #13
    Player
    Masura's Avatar
    Join Date
    Sep 2013
    Location
    Stocholm, huddinge!
    Posts
    11
    Character
    Madoka Kaname
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    here's a tip and a spear behind it... lol
    but in all seriousness i do have a tip for you, Don't do levemetes as an offensive class they don't yield much experienc epoints and frankly you can just run fates to level up but save your allowances for gathering classes or crafting classes i promise you will not regret it it gives so much experience points but the downside is that there are not much leves for gathering classes sadly or maybe i missed an important quest.
    (0)
    Add "Madoka Kaname" on the balmung server if you want someone to play and talk with! ^_^

  4. #14
    Player
    Trapslick's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Ali Redwood
    World
    Odin
    Main Class
    Marauder Lv 50
    I would LOVE to see these get a boost, with only 6 per day, you'd think they'd be a boost to xp rather than wasted time (only reason i use battle craft ones is to get GC points). As it stands right now, you have quests and fates if you actually want to progress your xp, and then the rest is more just for a change of pace.

    also, gotta say, giving a daily bonus to guild heists would be really cool, but i would make it only if you're within level range.

    imo...
    battle craft leaves should be 2-3x more than a quest, but nerf it down to 5 per day.
    guild hiests should have some sort of reward making them worth repeating.. not necessarily xp, but something (maybe a chest that may or may not be a rare item)
    dungeon's are pretty worthless at low levels as well, they are kinda fun though
    (0)

  5. #15
    Player
    Puggy's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Sarah Draven
    World
    Shiva
    Main Class
    White Mage Lv 60
    I actually do not think that leves should give more xp. The way the game seems to be designed is, that you get battle xp by fates/quests. Leves to me appear more like some kind of end-game-daily-mission thing. Just that you only get about 4 per day and they hardly give any gil worth mentioning as reward.

    Still I would look at it that way:
    Battle Leves=Gil
    Crafting (and gathering too) Leves=XP
    (0)

  6. #16
    Player
    Tith's Avatar
    Join Date
    Jun 2012
    Posts
    20
    Character
    Tith Shantaru
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 100
    Battle craft leves need a major buff since quests are not repeatable these basicly ARE your dailys.
    (0)

  7. #17
    Player
    Linkan's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Linkan Honorblade
    World
    Behemoth
    Main Class
    Conjurer Lv 54
    FATEs dont need nerfs, leaves are the ones that needs to be buffed.

    if they are time gated as they are, GC leaves and battle leves in general should reward close to 6 times more than currently reward.
    They ARE time gated after all. it should be something you want to do daily, either for money or seals.

    However, I have a feeling that leves were put in place as a way to level alternate classes.
    (2)

  8. #18
    Player
    Papamax's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Vance Blackstone
    World
    Famfrit
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Arukai View Post
    Otherwise you just get people piledriving one method, and everything then ends up nerfed.
    I agree. The only reason that FATEs are being chased after right now is because they're the only decent form of exp for your sub-classes. If you lower FATE exp, you'll just be making an already painful process even more painful. Raise the exp on leves and hests and you'll find more of a balance. As it is right now, with my sub-classes I'm either grinding dungeons (for gear) or chasing FATEs. I'd like to go back and re-do leves and hests, but the exp/gil rewards just aren't worth the time investment.
    (0)
    A smart man learns from his own mistakes; a wise man learns from the mistakes of others.

  9. #19
    Player
    Azure_dragon-'s Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Joan Wolfkrone
    World
    Faerie
    Main Class
    Alchemist Lv 70
    I don't think FATE's need a nerf, but leves need to give out more Exp.
    (1)

  10. #20
    Player
    amaranthe's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Asha Peake
    World
    Famfrit
    Main Class
    Arcanist Lv 41
    Quote Originally Posted by Reoin05 View Post
    FATEs need extreme nerfing, its ruining alot. Also leve's at least crafting give plenty of exp, its supposed to be a buff to your exping not a common or always source for EXP.
    FATEs don't need nerfing. The rest of the content needs to be brought up to par.
    (1)

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