like the titale says, leves don't give enough exp for saying you only get so many of them per day, they need to be more rewarding.
I can do 4 fates in the time it takes to do 1 leve and get 20x the exp just about.
but we all know fates need nerfing![]()

like the titale says, leves don't give enough exp for saying you only get so many of them per day, they need to be more rewarding.
I can do 4 fates in the time it takes to do 1 leve and get 20x the exp just about.
but we all know fates need nerfing![]()
FATEs need extreme nerfing, its ruining alot. Also leve's at least crafting give plenty of exp, its supposed to be a buff to your exping not a common or always source for EXP.

im on about battlecraft leve's :P
you only get so many you can do per day, which is why I said they need to be increased in exp,they give about 40% exp less per leve for your lvl and that's with increasing difficulty to max. this is for battlecraft leves :P
FATEs are fine with the exception that they need difficulty adjustments for the mass army of 50+ hitting them like a new prisoner in the shower. The bigger single-target FATEs such as Svara seem to manage OK, but things like Roc need a good chunk more HP because he just basically dies so quickly after he spawns because everyone just destroys him. Not to mention the "kill the invading army of X" FATEs that you can barely target something without it dying due to 30-40 Aeros and Bios on it from tab-targeting mages DoTing anything that they can target with instants. (I also think that Odin and Behemoth need to pop more often too, but that's just me.)
If Leve XP remains the same then the allowances need to increase. Maxing out difficulty, killing a wanted target, and getting fast time still doesn't really give more than ~50% of what a quest would give you. Dungeons and Guildhests also need a major change as well. They're pointless to ever run after the first try unless you need the gear. Not to mention the wait times for things like that on a DPS class really hurt the exp you gain in them.
Crafting leves give generous amounts of XP, no issue there. Battlecraft leves can't hold a candle to them though, I do agree they could use an increase to at least be comparable to Tradecraft leves, if only to make leveling a third or fourth Job a tolerable experience.
Also, four Fates in the time to do one leve? I think you're stretching it a bit there.

Leves are important for crafting classes since there are not many alternatives for earning xp. There are no crafting fates, and you get a quest every 5 levels, so it's kinda hard to do it without leves. Early in the game I was using leves on my main class, then realized I was wasting them for my sub classes.
Yeah I'd gone and blown a ton of leves early in the game on my Arcanist and getting some other classes to 15, only to later find myself wishing I'd saved them for Alchemy.Leves are important for crafting classes since there are not many alternatives for earning xp. There are no crafting fates, and you get a quest every 5 levels, so it's kinda hard to do it without leves. Early in the game I was using leves on my main class, then realized I was wasting them for my sub classes.

What do you mean wasting them? I thought leves reset everyday?Leves are important for crafting classes since there are not many alternatives for earning xp. There are no crafting fates, and you get a quest every 5 levels, so it's kinda hard to do it without leves. Early in the game I was using leves on my main class, then realized I was wasting them for my sub classes.
There should be level 50 leves with good gil rewards and neat drops (since you can't get xp off them.)
Also, bring back faction leves!
Overall, battlecraft leve rewards do need a huge buff... ;l
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