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  1. #1
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kevee View Post
    If we assume the parser is right for Garuda, Ruin, Ruin II, and Fester(and why wouldn't it be? Those are all logged in the log), then you can add ~160 DPS. ~60 DPS from Garuda, ~100 from Ruin/Ruin II/Fester.

    Which would fall in line with the parses DPS, but not the breakdown. Especially since in the 150 seconds Ruin/Ruin II/Fester do less total DPS because that 295 parse was after I ran out and let the DoTs bleed out.
    Those were already added. Only Garuda was left out. That's 67 dps more.
    However do not forget those are theoretical numbers were i used a base tick damage at 350 which in reality will be lower than that.

    Either way , I do not count that theoretical dps as anything to be used but only to prove that parser, even on a dummy, is broken and does not reflect your real dps.
    Getting your real dps would require a deeper theorycraft. All you can assume is that your DPS right now is at maximum 261 dps (counting pet)
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  2. #2
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thotor View Post
    Those were already added. Only Garuda was left out. That's 67 dps more.
    However do not forget those are theoretical numbers were i used a base tick damage at 350 which in reality will be lower than that.

    Either way , I do not count that theoretical dps as anything to be used but only to prove that parser, even on a dummy, is broken and does not reflect your real dps.
    Getting your real dps would require a deeper theorycraft. All you can assume is that your DPS right now is at maximum 261 dps (counting pet)
    You didn't include crits in your DoT ticks, nor the uptime/trick on Raging Strikes DoTs.

    With Raging Strikes I was getting some crits of over 500 every 3 seconds.
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  3. #3
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kevee View Post
    You didn't include crits in your DoT ticks, nor the uptime/trick on Raging Strikes DoTs.

    With Raging Strikes I was getting some crits of over 500 every 3 seconds.
    That's why I used a 350 tick to count Raging Strikes. However that number is a bit high because Raging strikes is only applied on 1 rotation of DoTs. The real number would be close to 330-340 avg tick damage.
    On top of that, I did assume your DoTs would always be in effects but in reality it is likely that some of them would not be on at all time.

    As for critical, it was left out because parser do not take them and my point was just to prove the DPS shown by parser is wrong.
    Critical hits from DoTs, based on a 10% crit which seems the avg for SMN, would result in a 3.33% increase in your dps/total dmg.
    (0)
    Last edited by Thotor; 09-20-2013 at 12:36 AM.

  4. #4
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thotor View Post
    That's why I used a 350 tick to count Raging Strikes. However that number is a bit high because Raging strikes is only applied on 1 rotation of DoTs. The real number would be close to 330-340 avg tick damage.
    On top of that, I did assume your DoTs would always be in effects but in reality it is likely that some of them would not be on at all time.

    As for critical, it was left out because parser do not take them and my point was just to prove the DPS shown by parser is wrong.
    Critical hits from DoTs, based on a 10% crit which seems the avg for SMN, would result in a 3.75% increase in your dps/total dmg.
    Actually the parser does seem to take into account crit I think cause there was an issue where a Miasma DoT crit would cause the whole combined DoT damage to crit so in effect would make Bio, Bio2, Thunder crit.

    Bad advertising: quick someone do a bard one!
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  5. #5
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thotor View Post
    That's why I used a 350 tick to count Raging Strikes. However that number is a bit high because Raging strikes is only applied on 1 rotation of DoTs. The real number would be close to 330-340 avg tick damage.
    On top of that, I did assume your DoTs would always be in effects but in reality it is likely that some of them would not be on at all time.

    As for critical, it was left out because parser do not take them and my point was just to prove the DPS shown by parser is wrong.
    Critical hits from DoTs, based on a 10% crit which seems the avg for SMN, would result in a 3.33% increase in your dps/total dmg.
    Raging Strikes is for more than 1 rotation due to Contagion.
    (0)