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  1. #61
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thotor View Post
    Stop me If I say something wrong.
    Using the DPS and total damage, we can conclude the fight lasted 150 seconds
    Using the DoT tick you got in game, let's say you do 350 DoT every 3 seconds (they tick every 3 seconds, right ?).
    So that's 350 * 50 = 17 500 DoT total.
    The parser shows 32 821 DoT Total.

    Now if take we replace that DoT total with our theoretical DoT Total , we have :
    29216 Total damage on 150 seconds = 194 DPS

    If we assume the parser is right for Garuda, Ruin, Ruin II, and Fester(and why wouldn't it be? Those are all logged in the log), then you can add ~160 DPS. ~60 DPS from Garuda, ~100 from Ruin/Ruin II/Fester.

    Which would fall in line with the parses DPS, but not the breakdown. Especially since in the 150 seconds Ruin/Ruin II/Fester do less total DPS because that 295 parse was after I ran out and let the DoTs bleed out.
    (0)

  2. #62
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kevee View Post
    If we assume the parser is right for Garuda, Ruin, Ruin II, and Fester(and why wouldn't it be? Those are all logged in the log), then you can add ~160 DPS. ~60 DPS from Garuda, ~100 from Ruin/Ruin II/Fester.

    Which would fall in line with the parses DPS, but not the breakdown. Especially since in the 150 seconds Ruin/Ruin II/Fester do less total DPS because that 295 parse was after I ran out and let the DoTs bleed out.
    I think she added those in as well...I think.
    (0)

  3. #63
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kevee View Post
    If we assume the parser is right for Garuda, Ruin, Ruin II, and Fester(and why wouldn't it be? Those are all logged in the log), then you can add ~160 DPS. ~60 DPS from Garuda, ~100 from Ruin/Ruin II/Fester.

    Which would fall in line with the parses DPS, but not the breakdown. Especially since in the 150 seconds Ruin/Ruin II/Fester do less total DPS because that 295 parse was after I ran out and let the DoTs bleed out.
    Those were already added. Only Garuda was left out. That's 67 dps more.
    However do not forget those are theoretical numbers were i used a base tick damage at 350 which in reality will be lower than that.

    Either way , I do not count that theoretical dps as anything to be used but only to prove that parser, even on a dummy, is broken and does not reflect your real dps.
    Getting your real dps would require a deeper theorycraft. All you can assume is that your DPS right now is at maximum 261 dps (counting pet)
    (0)

  4. #64
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thotor View Post
    Those were already added. Only Garuda was left out. That's 67 dps more.
    However do not forget those are theoretical numbers were i used a base tick damage at 350 which in reality will be lower than that.

    Either way , I do not count that theoretical dps as anything to be used but only to prove that parser, even on a dummy, is broken and does not reflect your real dps.
    Getting your real dps would require a deeper theorycraft. All you can assume is that your DPS right now is at maximum 261 dps (counting pet)
    You didn't include crits in your DoT ticks, nor the uptime/trick on Raging Strikes DoTs.

    With Raging Strikes I was getting some crits of over 500 every 3 seconds.
    (0)

  5. #65
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Now if someone could do one for the bard...
    (0)

  6. #66
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kevee View Post
    You didn't include crits in your DoT ticks, nor the uptime/trick on Raging Strikes DoTs.

    With Raging Strikes I was getting some crits of over 500 every 3 seconds.
    That's why I used a 350 tick to count Raging Strikes. However that number is a bit high because Raging strikes is only applied on 1 rotation of DoTs. The real number would be close to 330-340 avg tick damage.
    On top of that, I did assume your DoTs would always be in effects but in reality it is likely that some of them would not be on at all time.

    As for critical, it was left out because parser do not take them and my point was just to prove the DPS shown by parser is wrong.
    Critical hits from DoTs, based on a 10% crit which seems the avg for SMN, would result in a 3.33% increase in your dps/total dmg.
    (0)
    Last edited by Thotor; 09-20-2013 at 12:36 AM.

  7. #67
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thotor View Post
    That's why I used a 350 tick to count Raging Strikes. However that number is a bit high because Raging strikes is only applied on 1 rotation of DoTs. The real number would be close to 330-340 avg tick damage.
    On top of that, I did assume your DoTs would always be in effects but in reality it is likely that some of them would not be on at all time.

    As for critical, it was left out because parser do not take them and my point was just to prove the DPS shown by parser is wrong.
    Critical hits from DoTs, based on a 10% crit which seems the avg for SMN, would result in a 3.75% increase in your dps/total dmg.
    Actually the parser does seem to take into account crit I think cause there was an issue where a Miasma DoT crit would cause the whole combined DoT damage to crit so in effect would make Bio, Bio2, Thunder crit.

    Bad advertising: quick someone do a bard one!
    (0)

  8. #68
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thotor View Post
    That's why I used a 350 tick to count Raging Strikes. However that number is a bit high because Raging strikes is only applied on 1 rotation of DoTs. The real number would be close to 330-340 avg tick damage.
    On top of that, I did assume your DoTs would always be in effects but in reality it is likely that some of them would not be on at all time.

    As for critical, it was left out because parser do not take them and my point was just to prove the DPS shown by parser is wrong.
    Critical hits from DoTs, based on a 10% crit which seems the avg for SMN, would result in a 3.33% increase in your dps/total dmg.
    Raging Strikes is for more than 1 rotation due to Contagion.
    (0)

  9. #69
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    You get ~2 rotations with Contagion.

    First set as you pop RS, then second set ~10 seconds later, then contagion for 15 seconds, nets you about 60 seconds or so of thingies.

    So I guess close to 3 sets of bio/miasma/thunder, 2 sets of bio2.
    (0)

  10. #70
    Player
    Lancil_Ryner's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Lancil Ryner
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by savant07 View Post
    How much extra damage? If you know they are at least specify what it is so we calculate how much padding it is giving

    Honestly people claim parsers are doing a terrible job but no one seems to specify what or why and by how much
    Just as an example. I put a ThunderIII on a mob and counted each tic. I counted about 500 total damage without the initial hit. The parser was showing that I did 800+.
    (0)

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