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  1. #11
    Player
    Macho's Avatar
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    Aug 2013
    Location
    Sac
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    33
    Character
    Macho Chavo
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    I didn't know it was like that (not there yet) and completely agree with you. If I'm understanding you correctly wouldn't it be ok/better to limit it based on individual? Make that person the party leader, enter, take care of business and if someone else needs it later. Well they are party leader and use up their turn...that make sense?

    That's how I remember it being done in a past game I played and I like that idea better than using the whole well you grouped once already so you're done for the week.
    (0)

  2. #12
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Macho View Post
    I didn't know it was like that (not there yet) and completely agree with you. If I'm understanding you correctly wouldn't it be ok/better to limit it based on individual? Make that person the party leader, enter, take care of business and if someone else needs it later. Well they are party leader and use up their turn...that make sense?

    That's how I remember it being done in a past game I played and I like that idea better than using the whole well you grouped once already so you're done for the week.
    Yes except here its not just the party leader, but everyone in the group and anyone who joins the party leader's group is bumped up (so they can't go back either even though they technically didn't already farm it).



    My preference for endgame limitations is something like Key Item unlocked teleportation to different wings (you beat X boss, you can teleport to Y safe zone). With lockouts at most for specific bosses, or preferably some type of personal loot limitation if they need to limit farming because of a lack of content (which is the real reason for all this crap) with no limitations placed on how many times you did content just how quickly you could progress (the ideal for building community).

    Which is how ARR was originally planned. You were to be given a certain number of needs per week, but they discarded this and replaced it with the mythology cap so we could have a wonderful year long currency grind instead...

    /fume
    (6)
    Last edited by Murugan; 09-19-2013 at 04:12 PM.

  3. #13
    Player
    Ryios's Avatar
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    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    In wow, there were raid locks. You ran with a static group all the time. Because you had a guild in wow, your guild maintained that static group and you raided together. Also in FFXI, you had a linkshell, your linkshell went to end game together. So yes people are use to static groups. Also in wow the raid locks worked the same way. Once you killed a boss you couldn't go back and do it again. Also after the ICC release in wotlk you could join other peoples raids but only to progress forward. E.g. if your lock had down 4 bosses their lock had to have the same 4 bosses or more down for you to join it. Prior to the ICC release your lock was private and you could not join another raid period until it reset the following weak.

    Pugging a raid would just suck, straight out. If you don't have the time for a static group, then pug it. But if you want serious progression, yes you need a static group. It's the norm in my opinion, and I'm sure other people feel the same, which is why no one is complaining about it.

    Shoot, I have static groups for AK, Castrum, WP, Behemoth, Odin etc. We have 3 linkshells with some cross members in it, all level 50 and we also run stuff from the same pool of people never really use the Duty Finder unless we need 1 dps or something.
    (4)

  4. #14
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryios View Post
    In wow, there were raid locks. You ran with a static group all the time. Because you had a guild in wow, your guild maintained that static group and you raided together. Also in FFXI, you had a linkshell, your linkshell went to end game together. So yes people are use to static groups.


    Pugging a raid would just suck, straight out. If you don't have the time for a static group, then pug it. But if you want serious progression, yes you need a static group. It's the norm in my opinion, and I'm sure other people feel the same, which is why no one is complaining about it.

    Shoot, I have static groups for AK, Castrum, WP, Behemoth, Odin etc. We have 3 linkshells with some cross members in it, all level 50 and we also run stuff from the same pool of people never really use the Duty Finder unless we need 1 dps or something.
    You have no idea what you are talking about.

    Endgame LS in FFXI were not about maintaining statics, at least not any that I was in. We ran stuff together, sometimes people had to sit out but they did it willingly because they were in it for the whole LS. All of whom were their friends, all of whom they relied on, all of whom they trusted, and all of whom they wanted to play with. Not just 7 of them.

    What exactly does that entail btw for your wonderful leadership? "Maintaining a static" for the new norm of small man lockout based restricted endgame progression?

    So the leadership of your guild assigns you to a static. Do they do this by lottery every week, or is it a lifetime shackling? WEEE FUN!


    Also again no one has mentioned preferring running pick up groups over pre formed groups with friends. How hard is it to read even just one post in a thread before throwing your two cents in?

    (reading your post maybe you don't understand what a static group even is, so let me explain it again. It is doing content routinely exclusively with the same group. It is not "Hey anyone want to do ___" in your "LS", that's just called a regular LS group there is nothing static about it because static implies it ALWAYS STAYS THE SAME.)
    (8)
    Last edited by Murugan; 09-19-2013 at 04:24 PM.

  5. #15
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ryios View Post
    we also run stuff from the same pool of people never really use the Duty Finder unless we need 1 dps or something.
    That is exactly what OP is complaining about. The way Coil of Bahamut progression works, using a "pool of people" is going to screw some of them over if you don't run with the exact same group of 8 every time.
    (4)

  6. #16
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Well in wow, the raid I ran with ran the same 25 people every day. If we had someone sick or something we used someones friend or someone in the guild that never really ran and just dealt with it. The linkshell I was in was had people on the sidelines but the content was completely different, it was open world and you popped stuff with pop items. Some linkshells just managed with 18, some that couldn't do it with 18 had 30 people on the sidelines and they swapped out dead people mid fight.

    I see what your saying about coil, but what else do you propose, take the locks off and make it like any other duty? I might suggest letting people keep doing it but instead locking them on gear. E.g. you can fight it to help out but can't loot on anything till you catch up to the point your at.
    (0)

  7. #17
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryios View Post
    Well in wow, the raid I ran with ran the same 25 people every day. If we had someone sick or something we used someones friend or someone in the guild that never really ran and just dealt with it. The linkshell I was in was had people on the sidelines but the content was completely different, it was open world and you popped stuff with pop items. Some linkshells just managed with 18, some that couldn't do it with 18 had 30 people on the sidelines and they swapped out dead people mid fight.

    I see what your saying about coil, but what else do you propose, take the locks off and make it like any other duty? I might suggest letting people keep doing it but instead locking them on gear. E.g. you can fight it to help out but can't loot on anything till you catch up to the point your at.
    Well if you read the thread instead of continuing to reply blindly...

    Yes that's what I'm suggesting, easing the restrictions which push people towards statics and away from orienting themselves to a community.

    As it stands there is absolutely zero point in even joining an endgame community for endgame (Coil). I mean how hard is it to send a tell to the 7 people you run coil with? You don't need a chat channel for that, let alone a community of people you can rely on (since you won't play with most of them if you are in a static).
    (2)

  8. #18
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Slambo View Post
    So what you're saying is - "everything needs to be faceroll easy so i can do it with whoever/whenever" my reply - "no thanks"
    I wish there was a way to ignore people on here, because every time I read a post like this --That is, one that shows a clear lack of reading comprehension and basic communication with other human beings.-- I want to make sure I never see any statements from the witless slob who spat it onto their keyboard ever again.

    "I want to be able to run Coil with more than just my group, I want to help others."

    How in the holy name of Christ does that translate to "DURRR EVERY1 SHUUD B ABL TO KIL BAHAMUT COIL"

    (cont)
    (10)

  9. #19
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    (continued)


    There is no possible way to interpret it as such, so I'm left to believe you are currently the dumbest person not only in this thread, but possibly on this forum. I congratulate you, sir.

    As for the OP, I agree entirely. They could easily balance this by making it so you could only roll for loot in your "seed," group, i.e. the first group you ran it with for the week. That way you can actually have something to do when not rolling with your static group, but you still get the time-gated (for whatever reason, well, I guess the reason is to make you come back next week. Gotta get dat sub money.) progression aspect of loot once per week.
    (4)

  10. #20
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Murugan View Post
    Isnip
    That's the whole point of end game content, that it's practically impossible without a static group. That said, it would be nice if you would be able to run it twice, or thrice, to help others progress.

    I don't know any MMO where this is possible though (with exception of WoW's LFR).

    Quote Originally Posted by Xbob42 View Post
    Snip
    Xbob42, relax. How can something on a game forum wind you up like this.
    (1)
    Last edited by Furio; 09-19-2013 at 04:50 PM.

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