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  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50

    Are static groups simply the now accepted reality for endgame progression?

    I just want to know if everyone in this game's community is fine with Labyrinth of Bahamut type content. Because from what I see people seem accepting of it, and having not played World of Warcraft and other recent titles (my last endgame experience other than 1.0 being Vanguard) I wonder if I'm just living in the past.


    So if you are wondering what I'm talking about:

    Coil of Bahamut has progress saved per week (resetting every Monday). This means that while you can join a group that is further progressed than you, you can never go backwards to help others farm that week.

    Because of this I see most people doing LoB in static groups. I mean it really seems to push static groups on you by design (even the whole random loot thing discourages you from even allowing new players to try out Turn 1 etc.). I think five years ago you would have had most of the endgame community up in arms about this, but there is no outcry today. Have people just become accepting of a small static group oriented approach to MMO endgames?



    I made a post in beta feedback worried about this and asking them to save progress and limit loot in a different way that was less restrictive to communities but it didn't get much support and I think this is probably likely to not either. Which will affirm my suspicion that maybe I'm just living in the past here.
    (25)
    Last edited by Murugan; 09-19-2013 at 02:40 PM.