FFXI Was and still is one of the best MMOPRGs Out there enough though the population wasnt as great as dare I say it "wows" but Wow didnt have the Immerse Storylines/lore as FFXI did, and FFXIV is starting to pick up on that in which it was lacking @ LaunchAlso for those complaining about event stories in a ff mmo, play ffxi. They did stories for EVERY HOLIDAY EVENT. One of my favs was the Dark Lillies story where you followed the ghosts of the witches and learned why they haunt those locations, why they became Dark Lillies. (laters years they got ride of the story since the ghosts got purified and added "actor" to march the same route )
WoWs lore (if you can call it that) was based off an rts. ffxi had lore both ingame and around it. As does ffxiv. There is lore around the game. And honestly I wouldn't say it lacked it since it was just starting out, most story intros are not that massive.



Read the thread and really surprised no one called it, so I'm doing so now:
The Archons are Dodos. Very "Jak 3" of SE![]()
Although I'm rather fond of reading, I do feel like video-games are the wrong genre for it. Even when adapting books for the big screen, film-makers can't just put a black screen with a scrolling page of words up there and expect an audience to be engaged (unless they're George Lucas or some other idiot). Film makers have to make changes to fit the genre.
I think video game developers should do the same. A video game is meant to have a story, sure, but by general rule, the player of said video game is supposed to act out the story, or be involved in some other immediate way.
Reading about the lore of a GAME on a website OUTSIDE OF THE GAME doesn't really make much sense, from my perspective at least.
Last edited by gifthorse; 05-11-2011 at 11:11 PM.
I have to ask so how many of you like playing Dragon Age, Mass Effect, Elder Scrolls, Star Wars Kights of the Old Republic, FFXII, FFXIII?
edit: also Borderlands>?
Last edited by Xmbei; 05-11-2011 at 11:16 PM.
Xeto Milanti Bei



Took the words right out my mouth haha.Although I'm rather fond of reading, I do feel like video-games are the wrong genre for it. Even when adapting books for the big screen, film-makers can't just put a black screen with a scrolling page of words up there and expect an audience to be engaged (unless they're George Lucas or some other idiot). Film makers have to make changes to fit the genre.
I think video game developers should do the same. A video game is meant to have a story, sure, but by general rule, the player of said video game is supposed to act out the story, or be involved in some immediate way.
Reading about the lore of a GAME on a website OUTSIDE OF THE GAME doesn't really make much sense, from my perspective at least.
I PLAY games, I don't READ games, and I couldn't be forced off game in order to know what's going on. I don't read for fun its not my thing, accept that, some people don't, and a game is not a reading material, its a game. SE knows people prefer to be playing than reading, they use full voicing, all game companies mainly do and then there is reading if you want to find out more (such as in FF games 10/12/13 etc) the main stories are narrated and they talk and have cutscenes and if you want to find out more you get to explore-optionally and read it.
I dont mind so much like the easter even though I wish more of the reading material was ingame, I hate being forced off a game to know whats going on ingame, it just doesn't make a lot of sense.
Although I'm rather fond of reading, I do feel like video-games are the wrong genre for it. Even when adapting books for the big screen, film-makers can't just put a black screen with a scrolling page of words up there and expect an audience to be engaged (unless they're George Lucas or some other idiot). Film makers have to make changes to fit the genre.
I think video game developers should do the same. A video game is meant to have a story, sure, but by general rule, the player of said video game is supposed to act out the story, or be involved in some other immediate way.
Reading about the lore of a GAME on a website OUTSIDE OF THE GAME doesn't really make much sense, from my perspective at least.
oh i agree that it should have occurred in game and used at least some means of visual storytelling, but to ask for voice overs is too much, and doesnt add anything to a story. Some of the best parts of last oddessy didnt involve voice overs at all.
Not to mention increases the cost greatly, and often has lukewarm results. (a lot of voice acting is poor and ruins scenes)
and lets be honest the rpg genre is built around a writing style narative, where they can show the thoughts of players, or how something made the charachters feel. A lot of cost/time for a very small gain.
Last edited by Physic; 05-11-2011 at 11:47 PM.



One of my favorite parts in Nier is when the game turns into a text RPG. Black screen and text - just as you're discribing lol you just dont get engaged in it if you don't want to. I'd hate to see you back on the Text RPGs era lolAlthough I'm rather fond of reading, I do feel like video-games are the wrong genre for it. Even when adapting books for the big screen, film-makers can't just put a black screen with a scrolling page of words up there and expect an audience to be engaged (unless they're George Lucas or some other idiot). Film makers have to make changes to fit the genre.
I think video game developers should do the same. A video game is meant to have a story, sure, but by general rule, the player of said video game is supposed to act out the story, or be involved in some other immediate way.
Reading about the lore of a GAME on a website OUTSIDE OF THE GAME doesn't really make much sense, from my perspective at least.
But I agree with you to some level. I would've loved to see a cutscene of the summoning but I wasn't expecting that, cuz this is just an event and they are focusing around more important stuff, while still keeping us busy and interested with this event. I loved it and I'm sure the next one will be even better![]()
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