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  1. #151
    Player
    Frothylager's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Aubrey Elisi
    World
    Siren
    Main Class
    Conjurer Lv 60
    I see a lot of love for the red mage but i'm curious how it would be integrated with the current trinity system.

    Would it be the first legitimate dps or healer class? this would require a rework of the duty finder. As well as dwarf both white and black mages.
    Would it just be a "gimped" dps class that could help out with heals? Who would ever want this in there party?
    Would a new support role be added to redefine the trinity? Could include time mage, red mage, or any standard dps.

    Not sure if anyone has addressed this or not but i'm just curious.
    (0)

  2. #152
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Frothylager View Post
    I see a lot of love for the red mage but i'm curious how it would be integrated with the current trinity system.
    the best way to handle RDM, imo, would be to just make it a DPS class. WoW's solution to hybrids was pretty much -- have them take a defined role, and give them some versatility (usually some decent off-healing) that defines them as hybrids. Enhancement Shamans in that game are probably the most "RDM" feeling class i've ever played in an MMO, and they did melee DPS. they have a buff that stacks on melee hits that makes spellcasts instant at 5 stacks. i could see something similar working for RDM. throw a few sword hits out, gain the ability to toss a insta or very fast cure/fire/whatever out.
    (1)

  3. #153
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Personally I prefer if Yoshida's team focused more on classes that actually do something rather then put in pointless class bloat like Tanaka did in XI.

    Classes and their jobs I would like to see.

    Thief: A dual wield dagger class.
    - THF 30, PGL 15: Ninja- adds a shadowstep and shuriken toss job abilities.

    Swordsman: A greatsword using DPS class.
    - SWD 30, LCN 15: Samurai- A pure melee damage job
    - SWD 30, THM 15: Dark Knight- Gets the standard Darkside ability and a few dark spells to throw around.

    Fencer: Rapier using melee class.
    - FNC 30, THM 15: Red Mage- Gains the ability to reduce the cast time on spells through melee strikes.

    Purely the Job's I would like to see.

    Geomancer: THM 30, CNJ 15- Gains the ability to use all the elemental spells while under the Astral/Umbral effects.
    Dancer: PGL 30, CNJ 15- Does some damage while interspersing healing dances and buff dances.
    Dark Knight: GLD 30, THM 15- While already stated above, it would be nice to see a sword and board build in a dps role.
    (2)

  4. #154
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Stormsoul View Post
    the best way to handle RDM, imo, would be to just make it a DPS class. WoW's solution to hybrids was pretty much -- have them take a defined role, and give them some versatility (usually some decent off-healing) that defines them as hybrids. Enhancement Shamans in that game are probably the most "RDM" feeling class i've ever played in an MMO, and they did melee DPS. they have a buff that stacks on melee hits that makes spellcasts instant at 5 stacks. i could see something similar working for RDM. throw a few sword hits out, gain the ability to toss a insta or very fast cure/fire/whatever out.
    I lean more towards 3.0's ret paladin, but enhance shammy would also work.

    As I see it, you enchant your weapon (seals, enspells), have a hard-hitting attack determined by the enchant (Judgment, Magic Sword), have a nuke that takes a while to cast but can become instant through procs (Exorcism, *insert any nuke you want between Fire, Blizzard, Thunder, etc*), have a heal that is expensive and inconvenient when used outside of procs (Flash of Light, Chant), maybe an MP refund mechanic when Magic Sword is used (as RDM wouldn't have Aetherflow or the BLM MP mechanics). This is on top of whatever offensive skills it would gain from its parent class (which IMO should be Fencer).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #155
    Player
    Altheras's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    345
    Character
    Yuyaki Chibiaki
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Ooh just thought of something for RDM that just might work with the current system!

    New disciple of magic CLASS not just job. It starts out as a DD that combines Enspells with some nukes while using a sword of some sort for their melee damage. Also with them being a Disciple of Magic, their En spells could be based on the magic stats that would be already found on most DoM gear.

    At 30 they unlock 2 jobs. Not sure on the names of the jobs, but one could continue to be a DD with more nukes and En spells to continue to enhance their damage, while the other could branch off into more healing and become the healing side of RDM.

    In this way it would use a very similar set up to the current Arcanist branching into Sum and Sch.
    (0)
    Last edited by Altheras; 09-19-2013 at 07:49 AM.
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  6. #156
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    The big one I want to see is Dancer. I would love if it branched from Pugilist and was some sort of melee healer.

    I also really hope Geomancer comes from Conjurer, even though I wouldn't play it. I just feel like it makes a ton of sense thematically and would be a nice way of giving Conjurer a DPS Job.

    I'd love to see Red Mage, but I'd almost rather they did a new class for it. I'd hate for it to be relegated to pure caster. It would be cool if there was a Class that had Red Mage and Blue Mage as its Jobs.
    (0)

  7. #157
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    The only way RDM can capture the feel of the RDM classes on the consoles(and not the refresh bot from FFXI), is to turn it into a tank class.

    How the class would work:

    You gain MP everytime you autoattack. (This forces the RDM to be in melee range to be effective.)
    Their enmity generating skills are RDM versions of Fire, Blizzard, and Thunder.
    Their survival tools are Blink, Reflect, Slow, and Cure.
    Their interrupts are Silence and Break.
    (4)

  8. #158
    Player
    Evira's Avatar
    Join Date
    Dec 2011
    Posts
    51
    Character
    Eviro Juro
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    I would love to see some type of DoM Tank added. Would also love to see Dancer as a tank/support type job.
    (0)

  9. #159
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I stand in the making Red Mage DPS with utility camp. Sword and black magic are for killing, and those comprise of 2/3 of the school of Red Mage, with the white magic part being there for use if a situation arises when needed. Categorizing it as a primary healer is an insult to the other parts that it is.
    (1)

  10. #160
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Necromancer
    Time Mage
    Musketeer
    (0)

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