It's a rendering issue.
It's a rendering issue.
No, it's not a rendering issue. IIRC, the PS3 graphics engine is capped in terms of the number of players/enemies it will render precisely to prevent the rendering engine causing unplayable lag and maintain a minimum framerate. taking 30 seconds between gathering actions when facing a tree inside wuarrymill because the server is processing several hundred attempts ti fight with Odin is NOT a rending issue.
The closest you could get to a rendering issue in this is when playing the overly busy FATE, when there are too many players/enemies/pets/minions/companions and NPCs all in the same place as you rotate the camera, zoom in/out or move around, the graphics engine will have to decide what to render within it's cap of the number of models to render. There is a drawing priority that is based on whether it's a player, monster, Boss, NPC etc - and there is a line of sight and proximity element to the decision - in other words characters/enemies/etc in view who are not obscured are drawn, others are not. So as you move and pan the camera, or zoom in/out the rendering engine is changing which models are rendered, and as it switches models and loads the necessary data, there is a little lag due to the constant churn in an extremely busy scene. This is made worse still by the fact that the rendering engine needs to know who and what is where before making those decisions and that information is sent by the server in response to player input. If the server is very busy, or it's network links are saturated the data transmission could be delayed.
It doesn't matter how fast the rendering engine is if the server is lagging - which is amply demonstrated by high end PC players having similar (though not quite as severe) issues.
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