this is all i get to do in fates... TAB.. BIO... TAB ... AERO ... TAB ... BIO..
BOOM GOLD RANK 11k xp in less than a minute..
... i dont care about the tank or the healers..or if anyone in the fate dies.. the mechanics dont require me to.. im fine just with aero...tab..bio ..
i never have even time to land a ruin..
idk about you but i would take mob grinding back any day
...where party mechanics mattered,communication was needed and a base for community building was set.

I laugh at those who would suggest that FATE grinding is destroying the player. I mean... have you even leveled in this game... like... at all? In order to even TOUCH AK, you have to have cleared the story quest. The story quest REQUIRES you to have done numerous dungeons, 3 Primal fights, and even 2 8 man dungeons, all before you even unlock AK. If you get someone in your group who doesn't know how to run a dungeon by the time they reach AK, don't blame FATE's blame the bad player... blame the NUMEROUS groups that he partied with up until that point who didn't teach him how to play the game... don't blame FATE grinding.
"OK well they know how to not stand in the stupid, but they don't know how to properly DPS".
To this, I say again, blame the player... not SE. This is the BEST game I have ever played with an MMO tutorial in it (except for MAYBE EVE Online, cause their tutorial is really well done too). Every single class quest from 1 to 50 is teaching (or trying to teach) you how to play your class. From the quest text, to the fights themselves. For example my THM class at like level 1 they tell you to shoot them from afar, don't hit them with your stick... cause auto-attack is bad um-kay. Then again at level 5 they ask you, so if you run out of mana what should you do? Run away, or hit them with your staff. If you respond, hit them with your staff (which I did cause I was curious at their response... cause they have some amazing writing in this game), they call you a baddie and ask if you have learned anything they have been telling you.
If you do not know how to play the game when you hit 50, it is NOT SE's fault... I wouldn't even say it is the communities fault... bad players are just bad... and you can only teach them so much. Not everyone is capable of playing a video game well, just like not everyone can be an NBA all-star, and not everyone can paint a Mona Lisa.
As a side note, I do agree fully, that levequests and dungeon running should be more profitable for leveling, so you can mix it up a bit... because FATE grinding all the time gets REALLY boring. Oh, and buff the hunting logs more for your second and third class... from the 20-30 range doing the entire thing, took me from barely 29 to just shy of 30... that is TERRIBLE! FATEs are NOT the problem... it is the rest of the XP sources that need a considerable buff.

I like the idea behind FATEs, but I have a few problems with how they stand right now.
1. They're not balanced to accomodate the player base. This is to be expected as the game is still fresh, but I 'd prefer it fixed in the next couple of updates. Most areas are filled with FATE farm parties that will finish anyone that pops up in under a minute or two. Ironically, it's always the low-payout FATEs that are a victim of this. If you want to take on Svara or Coeurl King you have all the time in the world to get there in time for an easy 10-14k xp.
How to fix? Make FATEs harder, so three FATE parties don't finish in less time than it takes for even their whole parties to get there.
2. The mounts. Please, if you can't fix invisible FATEs please disallow mounts from participating in them. Svara fights always end up with eight or ten chocobos attacking a spot of thin air. Imagine how much more you could render without those mounts taking up space?

3. Randomize spawns! THM/BLM are the kings of FATEs. You stand by the enemy spawn point and spam Blizzard 2. I mean, this was great for me when grinding for Swiftcast, but ideally it shouldn't be a valid strategy.
And unrelated to fates but related to xp grinding
4. Buff dungeon exp gain. Honestly, it should be a viable strategy to go into a dungeon multiple times and level from the minimum requirement to the level sync ceiling within only one or two runs above the difference. What will this accomplish? It will encourage more people to run dungeons, thus populating the duty finder and lowering wait times. Also, since more people will opt for dungeons instead of FATEs if this is the case, it can lower FATE congestion.
You Anti-Fate people can repeat this rhetoric until the ends of time but it still wont be true. I am able to get golds on fates on my own and stay in DF the whole time, guess what... DF takes 60+ MINUTES to get me into a single instance! Fix the Duty finder, save the world. It is a simple concept and yet you are turning against FATE's because you don't want people leveling up in a way that YOU don't like. Thankfully you don't work for Square.
Fates are literally the worst designed public event system I've ever experienced in a MMO. They don't scale AT ALL, WTF? Tab aero tab aero tab aero tab bio tab bio blizzard 2 blizzard 2, yay I leveled 10 times, bio tab bio tab bio....
The most boring leveling experience I've ever had in a MMO except aion.
I understand the popularity of FATEs as a means to level. And can understand there being a question if the mechanic is valid or not. But is it actually true that FATEs are the fastest way to level, vs. a dungeon? To put it all on equal footing:
Time to run a dungeon, in a decent group vs
Time spent doing FATEs and running between them and waiting for them to pop.
(If we take out Duty Finder queues from the equation since that is a known issue which should be resolved eventually).
To ME, at least, it seems faster to do a level appropriate Dungeon than a FATE. And certainly more enjoyable then stare at map, run, target, bio. Repeat.

People have actually done this, 4 people consistently running through a dungeon. Killing trash along the way. It is just not on the same level. IF you have a perfectly coordinated group, doing everything perfectly, and noone stops for 2 seconds for a BIO or phone call or whatever other interruption, at BEST it is on an equal experience level.
Problem is, for 0 coordination, 0 worry about one person in your party (of 8 mind you) going afk for 5 mins, you can easily get the same if not better xp. It is about the path of least resistance. Dungeons just require too perfect of execution to even be remotely on the same level. Meaning if you are leveling on your own time (as most do, since it is hard to get 4 people who has exactly the same play schedule as you, on the same bathroom break bladder condition, etc) FATEs are just the better way to go.
I'd personally I've to se a return f the exp parties that were in ffxi tho maybe not make them as Grindy as they were back then haha.
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