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  1. #1
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50

    Square take advantage of your amazing world you created for endgame!

    I think its such a shame how end-game is setup right now. We are farming the same two dungeons over and over again for currency, trying to play the system and skipping mobs, and ignoring literally almost 95% of the world they created!

    Give us a reason to go back into the world for Tomes! Perhaps offer a small amount in FATES, or create new level 50 LEVES out in the world for us to do and get tombs out of.

    Make use of the dungeons you created! Add a "Hardmode" for every dungeon that yields tombstones so that we get more variety!

    Most importantly make killing trash mobs in dungeons WORTH KILLING so everyone is not trying to play the system and skip as much as possible. Have them drop decent Gil, maybe 2-5 tombs per monster or pack, just something to actually justify killing them! This is an MMO, incentive and reward is the driving force of the genre.

    Please Square consider this for the next Patch or the future!

    EDIT: A great idea suggested was a Merit system, or beyond 50 level progression. Each new "Level" would yield a stat point to allocate, giving us incentive to level up, do other content, and continue progression. Seeing that bar fill up is a basic love in RPGs, bring it back
    (126)
    Last edited by Wiggles; 09-20-2013 at 06:08 PM.

  2. #2
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Bump for great justice!
    (8)

  3. #3
    Player
    Mithent's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Narrven Farsight
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    That all makes sense to me.
    (6)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wiggles View Post
    I think its such a shame how end-game is setup right now. We are farming the same two dungeons over and over again for currency, trying to play the system and skipping mobs, and ignoring literally almost 95% of the world they created!

    Give us a reason to go back into the world for Tombs! Perhaps offer a small amount in FATES, or create new level 50 LEVES out in the world for us to do and get tombs out of.

    Make use of the dungeons you created! Add a "Hardmode" for every dungeon that yields tombstones so that we get more variety!

    Most importantly make killing trash mobs in dungeons WORTH KILLING so everyone is not trying to play the system and skip as much as possible. Have them drop decent Gil, maybe 2-5 tombs per monster or pack, just something to actually justify killing them! This is an MMO, incentive and reward is the driving force of the genre.

    Please Square consider this for the next Patch or the future!
    1)ok, but these fate would have a long repop due the answer 3
    2)already planned
    3)trash mob are trash because they are..trash. even 1-2 tombstone per mob mean a huge flood of tombstones and that would broken the obtaining of darklight gear. To counter this, all the prices for darklight would have to be raised accordling, making this change absolutelly worthless. Gil is the same, even 2 gil per mob when common item cost even 4 gil each mean big inflation.
    (4)

  5. #5
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    1)ok, but these fate would have a long repop due the answer 3
    2)already planned
    3)trash mob are trash because they are..trash. even 1-2 tombstone per mob mean a huge flood of tombstones and that would broken the obtaining of darklight gear. To counter this, all the prices for darklight would have to be raised accordling, making this change absolutelly worthless. Gil is the same, even 2 gil per mob when common item cost even 4 gil each mean big inflation.
    If the market changes so be it I say. It just feels wrong to have all these plans and tactics to skip mobs. Why not give us reason to kill them?! 2-5 tombs per monster or even per pack is not unreasonable and would not have a big an impact as you imply. There is no PVP afterall, so if someone gets something a little faster it really does not effect you at all.
    (2)

  6. #6
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wiggles View Post
    If the market changes so be it I say.It just feels wrong to have all these plans and tactics to skip mobs. Why not give us reason to kill them?! 2-5 tombs per monster or even per pack is not unreasonable and would not have a big an impact as you imply. There is no PVP afterall, so if someone gets something a little faster it really does not effect you at all.
    This is short sight friend.
    "If the market changes so be it I say"= destroying the market for nothing. There's no way a crafter would be happy to have his market destroyed because you need a reason to kill trash mobs.
    Second, "if someone gets something a little faster it really does not effect you at all" mean everyone will get bored sooner as intended. The faster content they can release is only every 2-3 months. If you make the acquisition of token too fast people will cap everything way before new content will be released, they'll got bored and quit the game before every patch, like WoW with his monumental times to release a new raid. That's because there's farming and roadblocks around the road: they are there to give people a reason to play meanwhile content is been created, and it's very important for the well-being of the game. There's simply no way they would destroy something so delicated because you have to kill some trash. There are other way to do it.
    (4)

  7. #7
    Player
    Tsaza's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Tsa Zao
    World
    Cerberus
    Main Class
    Ninja Lv 70
    Need hard mode versions of all 4 man dungeons :\
    (12)

  8. #8
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I believe they are planning to add Hard Mode Dungeon to previous Dungeon. However, your suggestion is good because we need more way to earn Tombstone. Make it drop Tombstone in the Hard Mode of all Dungeon and make all Mob level 50 and Boss more Challenging is a good ideas. I see many game are doing this now because it a great way to re - use the content, and not make it a one time thing.

    I feel the only way to make it work is previous Dungeon drop Tombs because if you are already Cap there is no motivation to do it. Also, it make the que less, less stress on the server, and more variety to earn it instead of spamming the Dungeon 300 times because people will quit because it is way too tedious.
    (5)

  9. #9
    Player
    Ordain's Avatar
    Join Date
    Oct 2011
    Posts
    18
    Character
    Abel Ordain
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wiggles View Post
    If the market changes so be it I say. It just feels wrong to have all these plans and tactics to skip mobs. Why not give us reason to kill them?! 2-5 tombs per monster or even per pack is not unreasonable and would not have a big an impact as you imply. There is no PVP afterall, so if someone gets something a little faster it really does not effect you at all.
    First. PVP is CONFIRMED and being added. So yes there is PVP and it will effect it. Greatly.
    (1)

  10. #10
    Player
    Ordain's Avatar
    Join Date
    Oct 2011
    Posts
    18
    Character
    Abel Ordain
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    What could be an idea is that at 50 you get a new 'experience bar' that would give you a reason to collect xp as when you leveled it up it could reward x amount of tomes.
    (3)

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