Quote Originally Posted by Wiggles View Post
I think its such a shame how end-game is setup right now. We are farming the same two dungeons over and over again for currency, trying to play the system and skipping mobs, and ignoring literally almost 95% of the world they created!

Give us a reason to go back into the world for Tombs! Perhaps offer a small amount in FATES, or create new level 50 LEVES out in the world for us to do and get tombs out of.

Make use of the dungeons you created! Add a "Hardmode" for every dungeon that yields tombstones so that we get more variety!

Most importantly make killing trash mobs in dungeons WORTH KILLING so everyone is not trying to play the system and skip as much as possible. Have them drop decent Gil, maybe 2-5 tombs per monster or pack, just something to actually justify killing them! This is an MMO, incentive and reward is the driving force of the genre.

Please Square consider this for the next Patch or the future!
1)ok, but these fate would have a long repop due the answer 3
2)already planned
3)trash mob are trash because they are..trash. even 1-2 tombstone per mob mean a huge flood of tombstones and that would broken the obtaining of darklight gear. To counter this, all the prices for darklight would have to be raised accordling, making this change absolutelly worthless. Gil is the same, even 2 gil per mob when common item cost even 4 gil each mean big inflation.