I've had grief from others because I am a Lalafell tank. I've seen troll tanks when on another class too. Trust me when I say this isn't a solution, but only adds to the issue. The issue is no one wants to be part of a community anymore.
I've had grief from others because I am a Lalafell tank. I've seen troll tanks when on another class too. Trust me when I say this isn't a solution, but only adds to the issue. The issue is no one wants to be part of a community anymore.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".



I hear you. You're probably somewhat right about that last sentence.
But in the end, I come across 9 people out of 10 who are perfectly fine, nice and everything. It's only a small part of the player base who's behaving like spoiled kids do. I'm pretty sure AFK'ers would stop doing it if they got kicked all the time, for instance. Of course, there would need to be a few restrictions (qualified majority votes, and at least 5-10 minutes into the dungeon before kick becomes available for instance), but based on other MMORPGs I've played, the kicking feature just works 99% of the time to deter griefing/leeching behaviors.
It's the whole point of it: after being sanctioned by other players a few times, these people just stop doing that, for fear of not being able to complete a dungeon, ever, should they keep on trying to leech or grief other players. For instance, in my many years of WoW, I got kicked only once. It was a clear case of abuse by a group of 4 other people who just didn't like my playstyle, but nevertheless I prefer that to dozens of bad runs due to AFK'ers or griefers that we wouldn't have been able to kick.
In my 10+ years of experience of many a MMORPG with such a kicking system, if properly implemented, the benefits largely outweigh the downsides.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
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