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  1. #29
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by puca View Post
    Are you serious? A cutting edge progression guild will take a 20% damage buff to a strong DPS, if they can!
    Funny you mention that. There's a thread, or more than just one talking about bard stacking, about how one (or more) of the more progressed FCs use more than one bard and rotate songs. It does even out in theory since THMs could hit harder, and spam more fire spells during astral fire with foe requium, and mage's ballad active, while the bard's feed each other MP. So an entire fight with mage's ballad active eliminates MP issues for healers as a side effect, while if anything, the group's dps is better. Also, these are bards we're talking about. The same ones that can use blood for blood, raging strikes, hawk eye, inner release, and invigorate.

    Btw, WHM could get virus and eye for an eye too.

    I've also explained why sacred soil's current value is a bit weak. AOEs the group is ment to take will not one shot anyone from full HP without sacred soil, so SS isn't saving lives. Also, let's say the group got hit by an aoe, or consistent aoe across the span of 10 seconds that does 2k damage per person total over the soil's lifespan, SS prevents 200 of that. That's a tick of regen for each person. That's really it. If anything, it's better served under a tank that should take way more than 2k damage in 10 seconds...

    You can compare the games, and they're similar in theory, but SCH values are nowhere near as strong as disc priest's damage mitigation relatively speaking.
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    Last edited by fanservice; 09-18-2013 at 07:12 AM.