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  1. #23
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Derza View Post
    I call tanking cooldowns anything that mitigates damage in some way either from damage reduction or healing. The warrior "tanking" cooldowns are blood bath, foresight, featherfoot. The only one of which helps with magic damage is Bloodbath and it is so laughable of a heal its hard to even count that ( vs bosses that auto attack for 1k damage and nuke for 2k+).
    Bloodbath heals you for 25% of the total damage you do over it's duration. This counts for auto attack, vengeance, abilities, crits, etc etc etc. Take the damage you do to anything, during it's duration, and take 25% of that. That's the health you gained, that was not required to be healed by a healer. That's not laughable, that's a LOT. It's the same adage with things like fracture. FRACTURE DOES AS MUCH DAMAGE AS BUTCHER'S BLOCK... but people don't realize it because they don't see the big shiny damage number.

    I also didn't use featherfoot - that might change, however, but I feel that missing out on vengeance procs for more TP and bloodbath and potential crits (the often forgotten other bonus from wrath) is not worth it for increase chance to dodge (which you do a lot anyway).
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    Last edited by Lhun; 09-18-2013 at 05:56 AM.
    (真緑, 大輝)