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  1. #1
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    Join Date
    Mar 2011
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    Ul'Dah
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    678
    The real problem with this game is that it tries to hard to hamper these efforts that it makes it inconvenient for normal players to play the way it was designed. Thereby making it more likely for them to pick up bots to do the dirty/mundane work.

    The harder you try to prevent something... the harder others try to overcome that. SE needs to just say "Fuck it. Automated NQ crafting for everyone. If you wanna HQ you gotta play the minigame though."

    ^ the above would be a quick-fix but still not the approach I would want them to take.
    (0)

  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kurokikaze View Post
    The real problem with this game is that it tries to hard to hamper these efforts that it makes it inconvenient for normal players to play the way it was designed. Thereby making it more likely for them to pick up bots to do the dirty/mundane work.

    The harder you try to prevent something... the harder others try to overcome that. SE needs to just say "Fuck it. Automated NQ crafting for everyone. If you wanna HQ you gotta play the minigame though."

    ^ the above would be a quick-fix but still not the approach I would want them to take.
    Well, even with a system like that, I can imagine people botting as much as crafting the HQ items to sell for more gil. All they really have to do is make crafting take much less time and much less commands.

    However, this still wont be enough to wipe out most botters. They will always exist in any game that allows it. Because there will be those people that can't play a game for what it is. Whether it be enjoyable or not.
    (1)

  3. #3
    Player
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    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Nuru View Post
    Well, even with a system like that, I can imagine people botting as much as crafting the HQ items to sell for more gil. All they really have to do is make crafting take much less time and much less commands.

    However, this still wont be enough to wipe out most botters. They will always exist in any game that allows it. Because there will be those people that can't play a game for what it is. Whether it be enjoyable or not.
    The approach I explained would be SE baking a bot into NQ crafting. Essentially making the game like WoW and remove crafting from the "class" list. It should have never been there to start. Sure they can have their own guild etc... But they failed the moment they decided to make crafting a full on experience. Crafting is work irl and its still work in-game. lol
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  4. #4
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kurokikaze View Post
    The approach I explained would be SE baking a bot into NQ crafting. Essentially making the game like WoW and remove crafting from the "class" list. It should have never been there to start. Sure they can have their own guild etc... But they failed the moment they decided to make crafting a full on experience. Crafting is work irl and its still work in-game. lol
    As it will always be. You can't blame them for trying to make crafting in this game a bit more immersible though. The intentions were to make crafting in this game more of a hobby and a definite role in the game's community rather than a tedious experience to draw the demand of botting.
    (2)