


Seeing that quests as implemented in XI had useless rewards, no rewards or rewarded you with more quests with useless rewards or not rewards, can you blame them?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



Fact:
I was more assed to do quests in Final Fantasy XI than I was in WoW, and in WoW, it gave you those rewards everybody bitches about.
Not everyone does quests for the rewards.



I wouldn't say that, Utsusemi, Warp II, Teleports, all those were quest rewards. They were also the only means to get those scrolls, which made them valuable enough to work towards, even if you just wanted to sell them. Now, not all the quests were like this, but the system was layered enough that you had to increase your fame to a certain point to even be offered these questlines. That made for a really robust system and gave even the menial quests more purpose.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.

You could get several of those spells from BCNM/KSNM. I don't like artificial barries I have to spam to get spells that everyone needs. I don't like them either to get pieces of gear that are only good for a moment until new gear is added. I'd rather there not be reputation grinds that are required for spells or gear. If they give novelty items, sure, otherwise, no thanks.I wouldn't say that, Utsusemi, Warp II, Teleports, all those were quest rewards. They were also the only means to get those scrolls, which made them valuable enough to work towards, even if you just wanted to sell them. Now, not all the quests were like this, but the system was layered enough that you had to increase your fame to a certain point to even be offered these questlines. That made for a really robust system and gave even the menial quests more purpose.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
Player

You're right, I forgot about BCNM.KSNM. I don't see these as artificial barriers though. They were a mechanism in game to give the player more content with substantial rewards. The questlines weren't unreliable either, if you completed it,you got the reward.You could get several of those spells from BCNM/KSNM. I don't like artificial barries I have to spam to get spells that everyone needs. I don't like them either to get pieces of gear that are only good for a moment until new gear is added. I'd rather there not be reputation grinds that are required for spells or gear. If they give novelty items, sure, otherwise, no thanks.
I think the main point I want to make is that it's not enough to simply give us a fame system for the sake of having a fame system. It's only going to be well received by the majority of players if the rewards are actually worth getting. And I don't agree that novelty items are the only way to go either. They can be mixed in sure, but novelty items are just that, novelties. In the end, they usually aren't worth using in actual play, but rather just to run around town in, and then only have a coolness factor until the next novelty item is released.
IF we get a fame system, and IF the only rewards are to get an extra line of NPC chat and access to more useless quests, then I'll be very disappointed.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.

How is it not an artificial barrier? It is something in game that you have to spam to gain access to something that is obtainable, just an artificial barrier in your way to access it.... That's why SE moved away from Reputation because it had no special point beyond to put barriers from people with certain items to waste our time to gain more money. CoP and beyond didn't have fame requirements. Am I the only one who noticed this?
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.

Maybe I just don't understand what you mean by artificial barrier. In the sense you described, you could say leveling is an artificial barrier, since you have to spam battles to gain access to things. HNMs were an artificial barrier since you had to spam them to get obtainable items. What you call a barrier, I call a mechanic. They all worked in their own right, and together, gave players options on how to obtain things while diversifying content.How is it not an artificial barrier? It is something in game that you have to spam to gain access to something that is obtainable, just an artificial barrier in your way to access it.... That's why SE moved away from Reputation because it had no special point beyond to put barriers from people with certain items to waste our time to gain more money. CoP and beyond didn't have fame requirements. Am I the only one who noticed this?
And you didn't have to spam repeatable quests to build fame, you could have also just done all the quests available, that just wasn't the path of least resistance. It was a hell of a lot faster to buy tons of Yagudo Necklaces and trade them in to gain fame.
I enjoyed the quest system for what it was, and enjoyed the big rewards when I got them. I enjoyed it because the rewards were more than just a virtual pat on the back from some NPC. I got something I could use, or sell, or discounts at stores. Unfortunately, we can't say anything similar for the current set of quests in XIV. They reward us with common items, all of which are supplied from crafters already. If they give us a fame system, it alone won't be enough to make people want to quest.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.




That's like saying get rid of the whole level up system as it's an artificial barrier for end-game (whatever that may be lol).How is it not an artificial barrier? It is something in game that you have to spam to gain access to something that is obtainable, just an artificial barrier in your way to access it.... That's why SE moved away from Reputation because it had no special point beyond to put barriers from people with certain items to waste our time to gain more money. CoP and beyond didn't have fame requirements. Am I the only one who noticed this?
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