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  1. #51
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    i do kind miss getting fame for quests
    (1)

  2. #52
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Fame, awesome. That's all we need, another thing to grind!
    (0)

  3. #53
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ApplePie View Post
    You could get several of those spells from BCNM/KSNM. I don't like artificial barries I have to spam to get spells that everyone needs. I don't like them either to get pieces of gear that are only good for a moment until new gear is added. I'd rather there not be reputation grinds that are required for spells or gear. If they give novelty items, sure, otherwise, no thanks.
    You're right, I forgot about BCNM.KSNM. I don't see these as artificial barriers though. They were a mechanism in game to give the player more content with substantial rewards. The questlines weren't unreliable either, if you completed it,you got the reward.

    I think the main point I want to make is that it's not enough to simply give us a fame system for the sake of having a fame system. It's only going to be well received by the majority of players if the rewards are actually worth getting. And I don't agree that novelty items are the only way to go either. They can be mixed in sure, but novelty items are just that, novelties. In the end, they usually aren't worth using in actual play, but rather just to run around town in, and then only have a coolness factor until the next novelty item is released.

    IF we get a fame system, and IF the only rewards are to get an extra line of NPC chat and access to more useless quests, then I'll be very disappointed.
    (3)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  4. #54
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by gifthorse View Post
    Fame, awesome. That's all we need, another thing to grind!
    what? you didnt have to grid for it if you didnt care about it in ffxi it was just for fun, it really didnt help you in game all that much god i swear you bitch if they hung you with an old rope
    (1)

  5. #55
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    A question for the community. Since the Development Team stated they are indeed working on a Fame System for FFXIV ... what would you like to see as a benefit of having high fame? What would you not like to see?
    1. Discount on Shop Purchases
    2. Discount on Guild Mark Purchases
    3. Additional Retainers
    4. Access to Special Zones
    5. Additional Sidequests
    6. Additional Guildleve Slots
    7. Rare Items Available for Purchase

    Traditionally in real-life, fame got a person free dinners, access to VIP areas, audiences with royalty, an entourage, access to black market merchandise, and additional opportunities to demonstrate why they are famous in the first place.
    (2)

  6. #56
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sorel View Post
    1. Discount on Shop Purchases
    2. Discount on Guild Mark Purchases
    3. Additional Retainers
    4. Access to Special Zones
    5. Additional Sidequests
    6. Additional Guildleve Slots
    7. Rare Items Available for Purchase
    If we HAD to have a fame system, then 1 and 7 would work well. 5 would be tricky to implement. No on 4 and 6.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #57
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Ayerc View Post
    You're right, I forgot about BCNM.KSNM. I don't see these as artificial barriers though. They were a mechanism in game to give the player more content with substantial rewards. The questlines weren't unreliable either, if you completed it,you got the reward.
    How is it not an artificial barrier? It is something in game that you have to spam to gain access to something that is obtainable, just an artificial barrier in your way to access it.... That's why SE moved away from Reputation because it had no special point beyond to put barriers from people with certain items to waste our time to gain more money. CoP and beyond didn't have fame requirements. Am I the only one who noticed this?
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  8. #58
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ApplePie View Post
    How is it not an artificial barrier? It is something in game that you have to spam to gain access to something that is obtainable, just an artificial barrier in your way to access it.... That's why SE moved away from Reputation because it had no special point beyond to put barriers from people with certain items to waste our time to gain more money. CoP and beyond didn't have fame requirements. Am I the only one who noticed this?
    Maybe I just don't understand what you mean by artificial barrier. In the sense you described, you could say leveling is an artificial barrier, since you have to spam battles to gain access to things. HNMs were an artificial barrier since you had to spam them to get obtainable items. What you call a barrier, I call a mechanic. They all worked in their own right, and together, gave players options on how to obtain things while diversifying content.

    And you didn't have to spam repeatable quests to build fame, you could have also just done all the quests available, that just wasn't the path of least resistance. It was a hell of a lot faster to buy tons of Yagudo Necklaces and trade them in to gain fame.

    I enjoyed the quest system for what it was, and enjoyed the big rewards when I got them. I enjoyed it because the rewards were more than just a virtual pat on the back from some NPC. I got something I could use, or sell, or discounts at stores. Unfortunately, we can't say anything similar for the current set of quests in XIV. They reward us with common items, all of which are supplied from crafters already. If they give us a fame system, it alone won't be enough to make people want to quest.
    (1)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  9. #59
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ApplePie View Post
    How is it not an artificial barrier? It is something in game that you have to spam to gain access to something that is obtainable, just an artificial barrier in your way to access it.... That's why SE moved away from Reputation because it had no special point beyond to put barriers from people with certain items to waste our time to gain more money. CoP and beyond didn't have fame requirements. Am I the only one who noticed this?
    That's like saying get rid of the whole level up system as it's an artificial barrier for end-game (whatever that may be lol).
    (1)

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