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  1. #21
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    You GREATLY GREATLY GREATLY over-value HP, and you seem to think the game will cap at 9999 hp which will be the "best" possible, and you constantly go on about how people just need to get as much HP or gear as you, but that's beside the point: Paladins are already doing content beyond what you are doing in significantly less gear.

    Yes, your WAR has a lot of HP. But no, you're not going to just suddenly be "good" by hitting a magical HP number. You may be viable on some bosses. But as a MT you will always be beyond sub optimal. And no amount of HP is going to make you viable against a boss that hits for 6-7k. with any regularity.
    Quote Originally Posted by Vic_Viper View Post
    Your numbers on inner beast heals are way overblown.

    Secondly yes thrill of battle and inner-beast will allow you to take a few hits, but the healers have to scramble to top off your health whereas a PLD can just use a cooldown and make healing a lot easier to manage. This matters because people other than the tank will need heals and there are many boss mechanics in coil which require a healer to move or dodge causing an interruption in healing.

    What you are describing throughout this thread is the ability to self-heal / thrill of battle through a few boss attacks. Late coil bosses hit extremely hard a lot more quickly than you will be able to self-heal or use thrill of battle.
    Quote Originally Posted by antiviolence View Post
    ^ This. Also, that 15% from being Infuriated still doesn't justify the cost to heal up all that damage.

    Yes but that is the point of this entire thread. I'm not sure how anyone could miss it considering that from the very first sentence I pointed out that maximizing self heals is the way to go for the end game WAR.

    But then again, I'm notice that people are trading blind dogma for easy wins. From the beginning, HP pool was stressed for WAR. "Stack VIT", 99% of people said. It worked for a while, but VIT now hits a wall. You cannot expect to coast on VIT, you have to maximize self heals, if you're going to build a bigger HP pool. I pointed this out before and got called an idiot for it. And now that I'm saying, max your self heals, I'm still getting called out for going against the religion of HP.

    I'm also noticing that all these "significantly less geared" PLD can't seem to progress farther than the WARs can. WARs have gotten to turn 5, PLDs have gotten to turn 5 but no one can beat Turn 5.

    As it is, I've found that evenly splitting VIT and STR (15/15) puts me at 8k Thrill of Battle with that much more self-healing capability AND threat generation, allowing me to snatch hate from a Shield Oath Paladin without using Defiance (I think PLDs core issue of hate weakness early on is rooted in VIT stacking as well). Also, testing as yielded encouraging results with Thrill of Battle and Bloodbath. I'll have more time tomorrow to test this out on Titan runs instead of my usual Garuda.

    I'm trying to further use accessory melding to straddle the line between Self-Heal and HP pool and reach that "magic number" of over 3k Inner Beast Crit.
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    Last edited by HiirNoivl; 09-17-2013 at 09:57 PM.

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