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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nepenthe View Post
    There need to be tradeoffs for that twice-proc chance weapon (and honestly I would really hope that wouldn't be implemented in the first place).

    I do understand what you're saying. I don't like overly strong effects unless it's on something like a weapon that you can easily make tradeoffs with. At the same time, I personally, and the friends I play with, don't get too excited over ~10 damage point increases, so I have a hard time growing really attached to those kinds of amplifiers.
    The double ability weapon I mentioned because it makes a great case in point of how hard spiffy effects can be to replace, and due to the multi-hit weapons that exist in XI. They were insanely hard to because of it even when other weapons had significantly better damage on them, those extra swings made that much of a difference.So you could likely have one with damage equivalent to a white weapon 25 levels lower than it, and it would still likely be the better option than weapons higher than it for a while as well. Even if it just changed number of auto-attacks, and had a much closer to normal damage it would be hard to replace too.

    Yeah, the Extra 1 or 2 to a couple of stats is not very exciting, but the stats that can get excited over can be really hard to hit the right balance of strength and ease of replacement, especially if start basing things around an average item level too.
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  2. #2
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hawklaser View Post
    2x/3x Weapon shtuff =0
    In XI The biggest reason those 2x/3x Attack weapons were useful was because of the really good TP Gain, they were plenty bad otherwise. in FFXIV TP Works differently and while TP Gain is still important, a 2x/3x weapon would not be as useful, especially if the Stats on it began to fall behind as You can't dual-wield (no offhanding), and your WS Damage is based on the base damage of your Weapon, so even if you could attack 2x/3x the weapon would still be easily replaced as White damage (non Skill) plays a lesser part in XIV than it did in XI.

    So the same problems in XI wouldn't really occur here unless they changed the combat system again. So a lot of the fear of what XI had doesn't really translate well to XIV as the mechanics are a lot different... No macros makes breathing room a lot tighter TBH, and just further enhances the "(Itemset) or gtfo" type of elitism.
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  3. #3
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by BlaiseArath View Post
    In XI The biggest reason those 2x/3x Attack weapons were useful was because of the really good TP Gain, they were plenty bad otherwise. in FFXIV TP Works differently and while TP Gain is still important, a 2x/3x weapon would not be as useful, especially if the Stats on it began to fall behind as You can't dual-wield (no offhanding), and your WS Damage is based on the base damage of your Weapon, so even if you could attack 2x/3x the weapon would still be easily replaced as White damage (non Skill) plays a lesser part in XIV than it did in XI.
    True, if was limited to white damage only they would likely be easily replaced. Though those 2x/3x attack weapons may have been lacking in general white damage, pretty sure that was to offset the extra damage the additional attacks generated and the extra weapon skills that followed, at least on the non-mythic weapons.

    Though if they added one that had a chance to make weapon skills hit twice in the game at a reasonable rate, that could be incredibly strong due to how potency works. Just using Lancer/Dragoon as an example, consider Full Thrust that gets used rather frequently and is a 300 potency attack when used in its combo, not to mention can use life surge to force it to crit as well. If said weapon did not have drastically gimped base damage there would be no comparison. Even with a low rate and a more up to level damage, it would still be hard to beat.
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