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  1. #1
    Player
    MartyMcfly's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Marty Mcfly
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Monk rebalancing should start with GL being able to stack up to say 30 seconds, with each additional reapplication adding more time to it, instead of refreshing it. This would solve tons of issues and I prefer this route to a ranged refresher. I don't want to even think about how bad GL will be in PVP at this point if nothing is done.

    We need our animations changed and reduced down to the fastest possible to work with our low GCD. Skills only fire off after their animation is completed, with Dragon Kick, ToD and Demolish having long animations, it has huge impacts on our class as they should always be used and are needed to achieve maximum DPS. Instant skills also give us issues if their animation is too long, such as Howling Fist. Where Steel Peak is perfect due to its short duration.

    We also need more functional skills. OIP is practically useless at this point, however it would make an awesome PVP skill. AotD needs to be reworked as well, having an AOE silence that can only be done in one form handicaps us once again.

    If melee are to be more single target focused, then both Dragoons and Monks should receive a slight increase to potency across the board. Otherwise both classes should receive additional AOE abilities. If classes are to fit in to specific roles, then make them masters of those. Right now, melee do not do the most single target damage in the game.

    I would go in to server lag, however this is felt by all classes, so there is no point bringing this up.
    (16)
    http://ffxiv-paradigm.com/

    MARTY MCFLY - MONK - CRAFTING OFFICER - TIME TRAVELER

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MartyMcfly View Post
    Monk rebalancing should start with GL being able to stack up to say 30 seconds, with each additional reapplication adding more time to it, instead of refreshing it. This would solve tons of issues and I prefer this route to a ranged refresher.
    This sounds good. Without changing our rotations, it would still allow us to better stay in the fight as it moves from enemy to enemy. If it had a maximum time of a minute, you could even have it last through an Ifrit jump, without otherwise being a bonus to do so (so again, no loss of core rotations / gameplay).
    (0)

  3. #3
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Onyxys View Post
    Yes, I know about Dragon kick and Greeased lightning and yes- Im playing only monk and know this class rather good
    Your entire post is a contradiction, if you actually knew the class really well and how to play it you would know MNKs have the one of best sustained DPS in the game. With that said Mnks can use some adjustments to make the class smoother to play for harder content and boss fights. All the primals HM disappear or do something where its annoying to keep GL stacks up. With my AF wep the highest crit I got so far was 650 and auto atk crits for 250.

    People really need to stop thinking they know everything about a class, dumb threads like these will take MNKs in the wrong direction.
    (10)

  4. #4
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Monks damage is pretty ass even when you're doing it right. Most of our skills strike with a shitty potency with or without position bonuses; Dragon kick being the best example. 100potency (150 in position). Even with the increase in skill speed It doesn't make up for the massive difference in damage. Dragoon and Warrior skills have potency's in the upper 200's to 300 range while monks have nothing above 180. My 50 warrior EASILY does more damage than my monk (Without defiance active) and with the added ability to deal MASSIVE burst damage with berserk.

    LETS BE REAL; MONK NEEDS A BUFF
    (1)

  5. #5
    Player
    The_Unsane's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    The Unsane
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    i want the abilities we had for the l50 quest....

    the projectile .. wavefist?

    and open the seventh chakra buff with a relatively long cd.

    also can greased lightning please last longer... everytime a boss leaves a fight for a seconds its gone....
    (0)

  6. #6
    Player
    Maroite's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Rhel Halcyon
    World
    Cerberus
    Main Class
    Paladin Lv 69
    Quote Originally Posted by Spythe View Post
    Your entire post is a contradiction, if you actually knew the class really well and how to play it you would know MNKs have the one of best sustained DPS in the game. With that said Mnks can use some adjustments to make the class smoother to play for harder content and boss fights. All the primals HM disappear or do something where its annoying to keep GL stacks up. With my AF wep the highest crit I got so far was 650 and auto atk crits for 250.

    People really need to stop thinking they know everything about a class, dumb threads like these will take MNKs in the wrong direction.
    Can't tell if trolling... or serious. Are you talking about sustained DPS on target dummies? Cause if you are... wow...
    (0)

  7. #7
    Player
    Galand's Avatar
    Join Date
    Aug 2013
    Posts
    130
    Character
    Rachel Alucard
    World
    Gilgamesh
    Main Class
    Gladiator Lv 80
    Just buff GL duration, in its current state i feel like its our biggest problem
    (0)

  8. #8
    Player
    tazblackferret's Avatar
    Join Date
    May 2012
    Posts
    14
    Character
    Beastmode Prodigy
    World
    Excalibur
    Main Class
    Pugilist Lv 33
    Monks are by far the strongest dps in game that can parse 350 dps if played right that is until they run out of tp so I really don't understand the problem throw a bard in with multi monks and its pretty op
    (3)

  9. #9
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    i would agree for some changes and boost for monk. GL atlest 20 sec and shoulder tackle 30 sec cooldown.
    (1)

  10. #10
    Player
    Veis's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Aestahl Lysilium
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Hi, 6DL/Garuda claw monk here. I just switched to summoner.

    Monk has the lowest dps right now from what I've seen in the primal fights and the first turn of Bahamut, they also require the most work to maintain their max DPS, which is below DRG and all of the ranged classes.

    Also shoulder tackle has stun tacked on to it, which means you cannot use it in most fights due to the tank needing to time stuns due to the 3 stun Diminishing returns.

    They might do better as they scale with level 90 gear, but that's far off.
    (3)

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